#include "date_type.h"
#include "town_type.h"
#include "transport_type.h"
#include "network/core/config.h"
#include "company_type.h"
Go to the source code of this file.
Data Structures | |
struct | DifficultySettings |
Settings related to the difficulty of the game. More... | |
struct | GUISettings |
Settings related to the GUI and other stuff that is not saved in the savegame. More... | |
struct | LocaleSettings |
Settings related to currency/unit systems. More... | |
struct | NetworkSettings |
All settings related to the network. More... | |
struct | GameCreationSettings |
Settings related to the creation of games. More... | |
struct | ConstructionSettings |
Settings related to construction in-game. More... | |
struct | AISettings |
Settings related to the AI. More... | |
struct | OPFSettings |
Settings related to the old pathfinder. More... | |
struct | NPFSettings |
Settings related to the new pathfinder. More... | |
struct | YAPFSettings |
Settings related to the yet another pathfinder. More... | |
struct | PathfinderSettings |
Settings related to all pathfinders. More... | |
struct | OrderSettings |
Settings related to orders. More... | |
struct | VehicleSettings |
Settings related to vehicles. More... | |
struct | EconomySettings |
Settings related to the economy. More... | |
struct | StationSettings |
Settings related to stations. More... | |
struct | SharingSettings |
Settings related to infrastructure sharing. More... | |
struct | VehicleDefaultSettings |
Default settings for vehicles. More... | |
struct | CompanySettings |
Settings that can be set per company. More... | |
struct | GameSettings |
All settings together for the game. More... | |
struct | ClientSettings |
All settings that are only important for the local client. More... | |
Variables | |
ClientSettings | _settings_client |
The current settings for this game. | |
GameSettings | _settings_game |
The current settings for this game. | |
GameSettings | _settings_newgame |
The settings values that are used for new games and/or modified in config file. |
Definition in file settings_type.h.
The current settings for this game.
Definition at line 72 of file settings.cpp.
Referenced by _GenerateWorld(), AddNewsItem(), BuildRailClick_AutoSignals(), BuildRailClick_Remove(), CalcRaildirsDrawstyle(), CanBuildVehicleInfrastructure(), CcBuildRailTunnel(), CheckOrders(), CheckSoftLimit(), ClearPathReservation(), CmdCompanyCtrl(), DoAutosave(), DrawCategories(), DrawTile_Road(), DrawTile_TunnelBridge(), DrawTrackBits(), VehicleViewWindow::DrawWidget(), DrawYearColumn(), GenerateDefaultSaveName(), GenericPlaceSignals(), GetEngineLivery(), GetLogPrefix(), HandleAutoscroll(), HandleAutoSignalPlacement(), InitializeRailGUI(), LoadUnloadVehicle(), OnNewMonth(), OnNewYear(), CompanyFinancesWindow::OnPaint(), BuildRailToolbarWindow::OnPlaceMouseUp(), OrdersWindow::OnPlaceObject(), BuildIndustryWindow::OnPlaceObject(), OrdersWindow::OrderClick_NearestDepot(), PositionMainToolbar(), ResetSignalVariant(), SaveOrLoad(), SetDefaultRailGui(), SetTimetableParams(), ShowErrorMessage(), ShowMeasurementTooltips(), ShowSelectBaseStationIfNeeded(), StartScenario(), IConsoleLine::Truncate(), TryPathReserve(), TryReserveRailTrack(), UnreserveRailTrack(), UpdateAircraftSpeed(), UpdateViewportPosition(), CompanyFinancesWindow::UpdateWidgetSize(), and VpSelectTilesWithMethod().
The current settings for this game.
Definition at line 73 of file settings.cpp.
Referenced by _GenerateWorld(), AddInflation(), AffectSpeedByZChange(), AircraftController(), AircraftEventHandler_AtTerminal(), AITileList_IndustryAccepting::AITileList_IndustryAccepting(), AITileList_IndustryProducing::AITileList_IndustryProducing(), AlwaysDrawUnpavedRoads(), AutoslopeEnabled(), Subsidy::AwardTo(), BuildRailClick_Remove(), BuildTownHouse(), AIRoad::CanBuildConnectedRoadParts(), AIIndustryType::CanBuildIndustry(), CanBuildVehicleInfrastructure(), CanExpandRailStation(), AIIndustryType::CanProspectIndustry(), ChangeIndustryProduction(), CheckAllowRemoveRoad(), CheckFlatLandBelow(), CheckIfAuthorityAllowsNewStation(), CheckIndustryCloseDownProtection(), CheckNewTrain(), CheckNextTrainTile(), CheckRailSlope(), CheckRoadSlope(), CheckSwitchToEuro(), CheckTrainAttachment(), ChooseShipTrack(), ClickChangeClimateCheat(), CmdAutofillTimetable(), CmdBuildAircraft(), CmdBuildAirport(), CmdBuildBridge(), CmdBuildDock(), CmdBuildIndustry(), CmdBuildRailStation(), CmdBuildRailVehicle(), CmdBuildRailWaypoint(), CmdBuildRoad(), CmdBuildRoadDepot(), CmdBuildRoadStop(), CmdBuildRoadVeh(), CmdBuildShip(), CmdBuildSingleSignal(), CmdBuildTrainDepot(), CmdBuyShareInCompany(), CmdChangeTimetable(), CmdConvertRail(), CmdFoundTown(), CmdGiveMoney(), CmdInsertOrder(), CmdPlantTree(), CmdReverseTrainDirection(), CmdSellShareInCompany(), CmdSetTimetableStart(), CmdSetVehicleOnTime(), ConvertDisplaySpeedToSpeed(), ConvertSpeedToDisplaySpeed(), CreateNewIndustryHelper(), DeliverGoods(), DoCreateTown(), DoTrainPathfind(), SmallMapWindow::DrawSmallMapStuff(), DrawTrainDetails(), VehicleDetailsWindow::DrawWidget(), ExpandTown(), ExtendTrainReservation(), FindClosestTrainDepot(), FindJoiningBaseStation(), FindSafePosition(), FindStationsAroundTiles(), FindStationsNearby(), FixAllReservations(), FlatEmptyWorld(), FloodVehicles(), FollowTrainReservation(), FormatBytes(), FreightWagonMult(), GamelogMode(), GamelogTestMode(), GenerateIndustries(), GenerateTerrainPerlin(), GenerateTownName(), GenerateTowns(), GenerateTrees(), GenerateWorld(), AIAirport::GetAirportCoverageRadius(), GetAirportNoiseLevelForTown(), AITown::GetAllowedNoise(), AITile::GetCargoAcceptance(), AITile::GetCargoProduction(), Station::GetCatchmentRadius(), GetClosestWaterDistance(), GetCompanyRailtypes(), GetCompanyRoadtypes(), IndustrySpec::GetConstructionCost(), AIIndustryType::GetConstructionCost(), AIStation::GetCoverageRadius(), GetDriveableTrackdirBits(), GetGlobalVariable(), GetMaskOfTownActions(), AIBridge::GetMaxLength(), AIEventEnginePreview::GetMaxSpeed(), AIEngine::GetMaxSpeed(), GetNewEngine(), AIAirport::GetNoiseLevelIncrease(), GetRandomTreeType(), GetSharingSetting(), GetSnowLine(), GetTerrainType(), GetTileSlope(), GetTrainCurveSpeedLimit(), AIGameSettings::GetValue(), GrayscaleToMapHeights(), GrowTown(), GrowTownInTile(), GUIPlaceProcDragXY(), HasCatenaryDrawn(), HeightMapCoastLines(), HeightMapGenerate(), HeightMapNormalize(), HeightMapSineTransform(), HighestSnowLine(), InitLoading(), int_noise(), AirportFTAClass::IsAvailable(), AIGameSettings::IsDisabledVehicleType(), IsOneSignalBlock(), IsRoadAllowedHere(), IsValidTileForWaypoint(), LoadUnloadVehicle(), LowestSnowLine(), MaybeNewIndustry(), NPFFindSafeTile(), NPFSaveTargetData(), BuildIndustryWindow::OnClick(), BuildTreesWindow::OnInvalidateData(), BuildIndustryWindow::OnInvalidateData(), OnNewMonth(), CompanyWindow::OnPaint(), PayDailyTrackSharingFee(), PaySharingFee(), PayStationSharingFee(), PlaceInitialIndustry(), PlaceTreesRandomly(), AIIndustryType::ProductionCanIncrease(), RecomputePrices(), RemoveAirport(), RemoveAndSellVehicle(), RemoveFromRailBaseStation(), RemoveRailStation(), RemoveRailWaypoint(), RemoveRoad(), ResetIndustries(), ResetNewGRFData(), RestoreVehicleOrders(), RoadFindPathToDest(), SaveHighScoreValue(), BuildIndustryWindow::SetStringParameters(), SetTileType(), StartScenario(), StationJoinerNeeded(), TerraformTileHeight(), TestAutoslopeOnRailTile(), TgenSetTileHeight(), TownGetVariable(), TownHouseChangeInfo(), TownLayoutAllows2x2HouseHere(), TownLayoutAllowsHouseHere(), TrainCheckIfLineEnds(), TrainConsistChanged(), TrainDetailsCapacityTab(), TrainDetailsCargoTab(), TranslateXYToTileCoord(), TryPathReserve(), TryReserveSafeTrack(), UpdateAircraftSpeed(), UpdateTownGrowRate(), UpdateTrainSpeed(), OrdersWindow::UpdateWidgetSize(), YapfRoadVehicleChooseTrack(), YapfRoadVehicleFindNearestDepot(), YapfShipChooseTrack(), YapfTrainCheckReverse(), YapfTrainChooseTrack(), YapfTrainFindNearestDepot(), and YapfTrainFindNearestSafeTile().
The settings values that are used for new games and/or modified in config file.
Definition at line 74 of file settings.cpp.
Referenced by _GenerateWorld(), AIConfigWindow::DrawWidget(), AIConfigWindow::OnClick(), AISettingsWindow::OnClick(), AIConfigWindow::OnInvalidateData(), AIConfigWindow::SetStringParameters(), and StartScenario().