genworld_gui.cpp

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00001 /* $Id$ */
00002 
00003 /*
00004  * This file is part of OpenTTD.
00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
00008  */
00009 
00012 #include "stdafx.h"
00013 #include "openttd.h"
00014 #include "heightmap.h"
00015 #include "variables.h"
00016 #include "debug.h"
00017 #include "genworld.h"
00018 #include "network/network.h"
00019 #include "newgrf_config.h"
00020 #include "strings_func.h"
00021 #include "window_func.h"
00022 #include "date_func.h"
00023 #include "sound_func.h"
00024 #include "fios.h"
00025 #include "string_func.h"
00026 #include "gfx_func.h"
00027 #include "widgets/dropdown_type.h"
00028 #include "widgets/dropdown_func.h"
00029 #include "landscape_type.h"
00030 #include "querystring_gui.h"
00031 #include "town.h"
00032 #include "thread/thread.h"
00033 #include "settings_func.h"
00034 
00035 #include "table/strings.h"
00036 #include "table/sprites.h"
00037 
00041 enum glwp_modes {
00042   GLWP_GENERATE,
00043   GLWP_HEIGHTMAP,
00044   GLWP_SCENARIO,
00045   GLWP_END
00046 };
00047 
00048 extern void SwitchToMode(SwitchMode new_mode);
00049 extern void MakeNewgameSettingsLive();
00050 
00051 static inline void SetNewLandscapeType(byte landscape)
00052 {
00053   _settings_newgame.game_creation.landscape = landscape;
00054   SetWindowClassesDirty(WC_SELECT_GAME);
00055   SetWindowClassesDirty(WC_GENERATE_LANDSCAPE);
00056 }
00057 
00058 enum GenerateLandscapeWindowWidgets {
00059   GLAND_TEMPERATE,
00060   GLAND_ARCTIC,
00061   GLAND_TROPICAL,
00062   GLAND_TOYLAND,
00063 
00064   GLAND_MAPSIZE_X_PULLDOWN,
00065   GLAND_MAPSIZE_Y_PULLDOWN,
00066 
00067   GLAND_TOWN_PULLDOWN,
00068   GLAND_INDUSTRY_PULLDOWN,
00069 
00070   GLAND_RANDOM_EDITBOX,
00071   GLAND_RANDOM_BUTTON,
00072 
00073   GLAND_GENERATE_BUTTON,
00074 
00075   GLAND_START_DATE_DOWN,
00076   GLAND_START_DATE_TEXT,
00077   GLAND_START_DATE_UP,
00078 
00079   GLAND_SNOW_LEVEL_DOWN,
00080   GLAND_SNOW_LEVEL_TEXT,
00081   GLAND_SNOW_LEVEL_UP,
00082 
00083   GLAND_TREE_PULLDOWN,
00084   GLAND_LANDSCAPE_PULLDOWN,
00085   GLAND_HEIGHTMAP_NAME_TEXT,
00086   GLAND_HEIGHTMAP_NAME_SPACER,
00087   GLAND_HEIGHTMAP_SIZE_TEXT,
00088   GLAND_HEIGHTMAP_ROTATION_PULLDOWN,
00089 
00090   GLAND_TERRAIN_PULLDOWN,
00091   GLAND_WATER_PULLDOWN,
00092   GLAND_SMOOTHNESS_PULLDOWN,
00093   GLAND_VARIETY_PULLDOWN,
00094 
00095   GLAND_BORDER_TYPES,
00096   GLAND_BORDERS_RANDOM,
00097   GLAND_WATER_NW,
00098   GLAND_WATER_NE,
00099   GLAND_WATER_SE,
00100   GLAND_WATER_SW,
00101 };
00102 
00103 static const NWidgetPart _nested_generate_landscape_widgets[] = {
00104   NWidget(NWID_HORIZONTAL),
00105     NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
00106     NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_MAPGEN_WORLD_GENERATION_CAPTION, STR_NULL),
00107   EndContainer(),
00108   NWidget(WWT_PANEL, COLOUR_BROWN),
00109     NWidget(NWID_SPACER), SetMinimalSize(0, 10),
00110     /* Landscape selection. */
00111     NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 10),
00112       NWidget(NWID_SPACER), SetFill(1, 0),
00113       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, GLAND_TEMPERATE), SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
00114       NWidget(NWID_SPACER), SetFill(1, 0),
00115       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, GLAND_ARCTIC), SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
00116       NWidget(NWID_SPACER), SetFill(1, 0),
00117       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, GLAND_TROPICAL), SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
00118       NWidget(NWID_SPACER), SetFill(1, 0),
00119       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, GLAND_TOYLAND), SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
00120       NWidget(NWID_SPACER), SetFill(1, 0),
00121     EndContainer(),
00122     NWidget(NWID_SPACER), SetMinimalSize(0, 11),
00123     NWidget(NWID_HORIZONTAL), SetPIP(10, 5, 10),
00124       NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
00125         /* Left column with labels. */
00126         NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
00127           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAPSIZE, STR_NULL), SetFill(1, 1),
00128           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_LAND_GENERATOR, STR_NULL), SetFill(1, 1),
00129           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_TOWNS, STR_NULL), SetFill(1, 1),
00130           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TERRAIN_TYPE, STR_NULL), SetFill(1, 1),
00131           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_RANDOM_SEED, STR_NULL), SetFill(1, 1),
00132           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_QUANTITY_OF_SEA_LAKES, STR_NULL), SetFill(1, 1),
00133           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TREE_PLACER, STR_NULL), SetFill(1, 1),
00134           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_VARIETY, STR_NULL), SetFill(1, 1),
00135           NWidget(WWT_TEXT, COLOUR_ORANGE, GLAND_BORDER_TYPES), SetDataTip(STR_MAPGEN_BORDER_TYPE, STR_NULL), SetFill(1, 1),
00136         EndContainer(),
00137         /* Widgets at the right of the labels. */
00138         NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
00139           /* Mapsize X * Y. */
00140           NWidget(NWID_HORIZONTAL), SetPIP(0, 4, 0),
00141             NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_MAPSIZE_X_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetFill(1, 0),
00142             NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BY, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(1, 1),
00143             NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetFill(1, 0),
00144           EndContainer(),
00145           NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_LANDSCAPE_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00146           NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_TOWN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00147           NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_TERRAIN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00148           NWidget(WWT_EDITBOX, COLOUR_WHITE, GLAND_RANDOM_EDITBOX), SetDataTip(STR_MAPGEN_RANDOM_SEED_OSKTITLE, STR_MAPGEN_RANDOM_SEED_HELP), SetFill(1, 1),
00149           NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_WATER_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00150           NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_TREE_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00151           NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_VARIETY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00152           NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, GLAND_BORDERS_RANDOM), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00153         EndContainer(),
00154       EndContainer(),
00155       NWidget(NWID_VERTICAL), SetPIP(0, 4, 0),
00156         NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
00157           NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
00158             NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DATE, STR_NULL), SetFill(1, 1),
00159             NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_LINE_HEIGHT, STR_NULL), SetFill(1, 1),
00160             NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_INDUSTRIES, STR_NULL), SetFill(1, 1),
00161             NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SMOOTHNESS, STR_NULL), SetFill(1, 1),
00162           EndContainer(),
00163           NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
00164             /* Starting date. */
00165             NWidget(NWID_HORIZONTAL),
00166               NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_START_DATE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD), SetFill(0, 1),
00167               NWidget(WWT_TEXTBTN, COLOUR_ORANGE, GLAND_START_DATE_TEXT), SetDataTip(STR_BLACK_DATE_LONG, STR_NULL), SetFill(1, 0),
00168               NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_START_DATE_UP), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD), SetFill(0, 1),
00169             EndContainer(),
00170             /* Snow line. */
00171             NWidget(NWID_HORIZONTAL),
00172               NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_SNOW_LEVEL_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_LINE_DOWN), SetFill(0, 1),
00173               NWidget(WWT_TEXTBTN, COLOUR_ORANGE, GLAND_SNOW_LEVEL_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), SetFill(1, 0),
00174               NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_SNOW_LEVEL_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_LINE_UP), SetFill(0, 1),
00175             EndContainer(),
00176             NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_INDUSTRY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_JUST_STRING), SetFill(1, 0),
00177             NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_SMOOTHNESS_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00178           EndContainer(),
00179         EndContainer(),
00180         NWidget(WWT_TEXTBTN, COLOUR_ORANGE, GLAND_RANDOM_BUTTON), SetDataTip(STR_MAPGEN_RANDOM, STR_MAPGEN_RANDOM_HELP), SetFill(1, 0),
00181         NWidget(NWID_SPACER), SetFill(1, 1),
00182         NWidget(WWT_TEXTBTN, COLOUR_GREEN, GLAND_GENERATE_BUTTON), SetMinimalSize(84, 30), SetDataTip(STR_MAPGEN_GENERATE, STR_NULL), SetFill(1, 0),
00183       EndContainer(),
00184     EndContainer(),
00185     NWidget(NWID_SPACER), SetMinimalSize(0, 4),
00186     /* Map borders buttons for each edge. */
00187     NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 0, 10),
00188       NWidget(NWID_HORIZONTAL), SetPIP(0, 0, 3),
00189         NWidget(NWID_SPACER), SetFill(1, 1),
00190         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NORTHWEST, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(0, 1),
00191       EndContainer(),
00192       NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, GLAND_WATER_NW), SetDataTip(STR_JUST_STRING, STR_MAPGEN_NORTHWEST), SetFill(1, 1),
00193       NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, GLAND_WATER_NE), SetDataTip(STR_JUST_STRING, STR_MAPGEN_NORTHEAST), SetFill(1, 1),
00194       NWidget(NWID_HORIZONTAL), SetPIP(3, 0, 0),
00195         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NORTHEAST, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(0, 1),
00196         NWidget(NWID_SPACER), SetFill(1, 1),
00197       EndContainer(),
00198     EndContainer(),
00199     NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 0, 10),
00200       NWidget(NWID_HORIZONTAL), SetPIP(0, 0, 3),
00201         NWidget(NWID_SPACER), SetFill(1, 1),
00202         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SOUTHWEST, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(0, 1),
00203       EndContainer(),
00204       NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, GLAND_WATER_SW), SetDataTip(STR_JUST_STRING, STR_MAPGEN_SOUTHWEST), SetFill(1, 1),
00205       NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, GLAND_WATER_SE), SetDataTip(STR_JUST_STRING, STR_MAPGEN_SOUTHEAST), SetFill(1, 1),
00206       NWidget(NWID_HORIZONTAL), SetPIP(3, 0, 0),
00207         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SOUTHEAST, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(0, 1),
00208         NWidget(NWID_SPACER), SetFill(1, 1),
00209       EndContainer(),
00210     EndContainer(),
00211     NWidget(NWID_SPACER), SetMinimalSize(0, 9), SetFill(1, 1),
00212   EndContainer(),
00213 };
00214 
00215 static const NWidgetPart _nested_heightmap_load_widgets[] = {
00216   /* Window header. */
00217   NWidget(NWID_HORIZONTAL),
00218     NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
00219     NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_MAPGEN_WORLD_GENERATION_CAPTION, STR_NULL),
00220   EndContainer(),
00221   NWidget(WWT_PANEL, COLOUR_BROWN),
00222     NWidget(NWID_SPACER), SetMinimalSize(0, 10),
00223     /* Landscape selection. */
00224     NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 10),
00225       NWidget(NWID_SPACER), SetFill(1, 0),
00226       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, GLAND_TEMPERATE), SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
00227       NWidget(NWID_SPACER), SetFill(1, 0),
00228       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, GLAND_ARCTIC), SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
00229       NWidget(NWID_SPACER), SetFill(1, 0),
00230       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, GLAND_TROPICAL), SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
00231       NWidget(NWID_SPACER), SetFill(1, 0),
00232       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, GLAND_TOYLAND), SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
00233       NWidget(NWID_SPACER), SetFill(1, 0),
00234     EndContainer(),
00235     NWidget(NWID_SPACER), SetMinimalSize(0, 11), SetFill(0, 1),
00236     NWidget(NWID_HORIZONTAL), SetPIP(10, 3, 10),
00237       /* Labels at the left side. */
00238       NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
00239         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_NAME, STR_NULL), SetFill(1, 1),
00240         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAPSIZE, STR_NULL), SetFill(1, 1),
00241         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_TOWNS, STR_NULL), SetFill(1, 1),
00242         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_INDUSTRIES, STR_NULL), SetFill(1, 1),
00243         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_RANDOM_SEED, STR_NULL), SetFill(1, 1),
00244         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TREE_PLACER, STR_NULL), SetFill(1, 1),
00245         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_ROTATION, STR_NULL), SetFill(1, 1),
00246       EndContainer(),
00247       /* Widgets at the right of the labels. */
00248       NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
00249         NWidget(WWT_EMPTY, COLOUR_ORANGE, GLAND_HEIGHTMAP_NAME_TEXT), SetFill(1, 0),
00250         /* Mapsize X * Y. */
00251         NWidget(NWID_HORIZONTAL), SetPIP(0, 4, 0),
00252           NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_MAPSIZE_X_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetFill(1, 0),
00253           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BY, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(1, 1),
00254           NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetFill(1, 0),
00255         EndContainer(),
00256         NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_TOWN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00257         NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_INDUSTRY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00258         NWidget(WWT_EDITBOX, COLOUR_WHITE, GLAND_RANDOM_EDITBOX), SetDataTip(STR_MAPGEN_RANDOM_SEED_OSKTITLE, STR_MAPGEN_RANDOM_SEED_HELP), SetFill(1, 1),
00259         NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_TREE_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00260         NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_HEIGHTMAP_ROTATION_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00261       EndContainer(),
00262       NWidget(NWID_VERTICAL), SetPIP(0, 4, 0),
00263         NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
00264           NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
00265             NWidget(WWT_EMPTY, INVALID_COLOUR, GLAND_HEIGHTMAP_NAME_SPACER), SetFill(1, 0),
00266             NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_SIZE_LABEL, STR_NULL), SetFill(1, 1),
00267             NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DATE, STR_NULL), SetFill(1, 1),
00268             NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_LINE_HEIGHT, STR_NULL), SetFill(1, 1),
00269           EndContainer(),
00270           NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
00271             NWidget(WWT_EMPTY, INVALID_COLOUR, GLAND_HEIGHTMAP_NAME_SPACER), SetFill(1, 0),
00272             NWidget(WWT_TEXT, COLOUR_ORANGE, GLAND_HEIGHTMAP_SIZE_TEXT), SetDataTip(STR_MAPGEN_HEIGHTMAP_SIZE, STR_NULL), SetFill(1, 0),
00273             NWidget(NWID_HORIZONTAL),
00274               NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_START_DATE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD), SetFill(0, 1),
00275               NWidget(WWT_TEXTBTN, COLOUR_ORANGE, GLAND_START_DATE_TEXT), SetDataTip(STR_BLACK_DATE_LONG, STR_NULL), SetFill(1, 0),
00276               NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_START_DATE_UP), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD), SetFill(0, 1),
00277             EndContainer(),
00278             NWidget(NWID_HORIZONTAL),
00279               NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_SNOW_LEVEL_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_LINE_DOWN), SetFill(0, 1),
00280               NWidget(WWT_TEXTBTN, COLOUR_ORANGE, GLAND_SNOW_LEVEL_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), SetFill(1, 0),
00281               NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_SNOW_LEVEL_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_LINE_UP), SetFill(0, 1),
00282             EndContainer(),
00283           EndContainer(),
00284         EndContainer(),
00285         NWidget(WWT_TEXTBTN, COLOUR_ORANGE, GLAND_RANDOM_BUTTON), SetDataTip(STR_MAPGEN_RANDOM, STR_MAPGEN_RANDOM_HELP), SetFill(1, 0),
00286         NWidget(WWT_TEXTBTN, COLOUR_GREEN, GLAND_GENERATE_BUTTON), SetDataTip(STR_MAPGEN_GENERATE, STR_NULL), SetFill(1, 1),
00287       EndContainer(),
00288     EndContainer(),
00289     NWidget(NWID_SPACER), SetMinimalSize(0, 9), SetFill(1, 1),
00290   EndContainer(),
00291 };
00292 
00293 static void StartGeneratingLandscape(glwp_modes mode)
00294 {
00295   DeleteAllNonVitalWindows();
00296 
00297   /* Copy all XXX_newgame to XXX when coming from outside the editor */
00298   MakeNewgameSettingsLive();
00299   ResetGRFConfig(true);
00300 
00301   SndPlayFx(SND_15_BEEP);
00302   switch (mode) {
00303     case GLWP_GENERATE:  _switch_mode = (_game_mode == GM_EDITOR) ? SM_GENRANDLAND    : SM_NEWGAME;         break;
00304     case GLWP_HEIGHTMAP: _switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_HEIGHTMAP : SM_START_HEIGHTMAP; break;
00305     case GLWP_SCENARIO:  _switch_mode = SM_EDITOR; break;
00306     default: NOT_REACHED();
00307   }
00308 }
00309 
00310 static void LandscapeGenerationCallback(Window *w, bool confirmed)
00311 {
00312   if (confirmed) StartGeneratingLandscape((glwp_modes)w->window_number);
00313 }
00314 
00315 static DropDownList *BuildMapsizeDropDown()
00316 {
00317   DropDownList *list = new DropDownList();
00318 
00319   for (uint i = MIN_MAP_SIZE_BITS; i <= MAX_MAP_SIZE_BITS; i++) {
00320     DropDownListParamStringItem *item = new DropDownListParamStringItem(STR_JUST_INT, i, false);
00321     item->SetParam(0, 1 << i);
00322     list->push_back(item);
00323   }
00324 
00325   return list;
00326 }
00327 
00328 static const StringID _elevations[]  = {STR_TERRAIN_TYPE_VERY_FLAT, STR_TERRAIN_TYPE_FLAT, STR_TERRAIN_TYPE_HILLY, STR_TERRAIN_TYPE_MOUNTAINOUS, INVALID_STRING_ID};
00329 static const StringID _sea_lakes[]   = {STR_SEA_LEVEL_VERY_LOW, STR_SEA_LEVEL_LOW, STR_SEA_LEVEL_MEDIUM, STR_SEA_LEVEL_HIGH, INVALID_STRING_ID};
00330 static const StringID _smoothness[]  = {STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH, INVALID_STRING_ID};
00331 static const StringID _tree_placer[] = {STR_CONFIG_SETTING_TREE_PLACER_NONE, STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL, STR_CONFIG_SETTING_TREE_PLACER_IMPROVED, INVALID_STRING_ID};
00332 static const StringID _rotation[]    = {STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE, STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE, INVALID_STRING_ID};
00333 static const StringID _landscape[]   = {STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL, STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS, INVALID_STRING_ID};
00334 static const StringID _num_towns[]   = {STR_NUM_VERY_LOW, STR_NUM_LOW, STR_NUM_NORMAL, STR_NUM_HIGH, STR_NUM_CUSTOM, INVALID_STRING_ID};
00335 static const StringID _num_inds[]    = {STR_NONE, STR_NUM_VERY_LOW, STR_NUM_LOW, STR_NUM_NORMAL, STR_NUM_HIGH, INVALID_STRING_ID};
00336 static const StringID _variety[]     = {STR_VARIETY_NONE, STR_VARIETY_VERY_LOW, STR_VARIETY_LOW, STR_VARIETY_MEDIUM, STR_VARIETY_HIGH, STR_VARIETY_VERY_HIGH, INVALID_STRING_ID};
00337 
00338 struct GenerateLandscapeWindow : public QueryStringBaseWindow {
00339   uint widget_id;
00340   uint x;
00341   uint y;
00342   char name[64];
00343   glwp_modes mode;
00344 
00345   GenerateLandscapeWindow(const WindowDesc *desc, WindowNumber number = 0) : QueryStringBaseWindow(11)
00346   {
00347     this->InitNested(desc, number);
00348 
00349     this->LowerWidget(_settings_newgame.game_creation.landscape + GLAND_TEMPERATE);
00350 
00351     /* snprintf() always outputs trailing '\0', so whole buffer can be used */
00352     snprintf(this->edit_str_buf, this->edit_str_size, "%u", _settings_newgame.game_creation.generation_seed);
00353     InitializeTextBuffer(&this->text, this->edit_str_buf, this->edit_str_size, 120);
00354     this->SetFocusedWidget(GLAND_RANDOM_EDITBOX);
00355     this->caption = STR_NULL;
00356     this->afilter = CS_NUMERAL;
00357 
00358     this->mode = (glwp_modes)this->window_number;
00359   }
00360 
00361 
00362   virtual void SetStringParameters(int widget) const
00363   {
00364     switch (widget) {
00365       case GLAND_START_DATE_TEXT:     SetDParam(0, ConvertYMDToDate(_settings_newgame.game_creation.starting_year, 0, 1)); break;
00366       case GLAND_MAPSIZE_X_PULLDOWN:  SetDParam(0, 1 << _settings_newgame.game_creation.map_x); break;
00367       case GLAND_MAPSIZE_Y_PULLDOWN:  SetDParam(0, 1 << _settings_newgame.game_creation.map_y); break;
00368       case GLAND_SNOW_LEVEL_TEXT:     SetDParam(0, _settings_newgame.game_creation.snow_line_height); break;
00369       case GLAND_TOWN_PULLDOWN:       SetDParam(0, _game_mode == GM_EDITOR ? STR_DISASTERS_OFF : _num_towns[_settings_newgame.difficulty.number_towns]); break;
00370       case GLAND_INDUSTRY_PULLDOWN:   SetDParam(0, _game_mode == GM_EDITOR ? STR_DISASTERS_OFF : _num_inds[_settings_newgame.difficulty.number_industries]); break;
00371       case GLAND_LANDSCAPE_PULLDOWN:  SetDParam(0, _landscape[_settings_newgame.game_creation.land_generator]); break;
00372       case GLAND_TREE_PULLDOWN:       SetDParam(0, _tree_placer[_settings_newgame.game_creation.tree_placer]); break;
00373       case GLAND_TERRAIN_PULLDOWN:    SetDParam(0, _elevations[_settings_newgame.difficulty.terrain_type]); break;
00374       case GLAND_WATER_PULLDOWN:      SetDParam(0, _sea_lakes[_settings_newgame.difficulty.quantity_sea_lakes]); break;
00375       case GLAND_SMOOTHNESS_PULLDOWN: SetDParam(0, _smoothness[_settings_newgame.game_creation.tgen_smoothness]); break;
00376       case GLAND_VARIETY_PULLDOWN:    SetDParam(0, _variety[_settings_newgame.game_creation.variety]); break;
00377       case GLAND_BORDERS_RANDOM:      SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOMIZE : STR_MAPGEN_BORDER_MANUAL); break;
00378       case GLAND_WATER_NE: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOM : HasBit(_settings_newgame.game_creation.water_borders, BORDER_NE) ? STR_MAPGEN_BORDER_WATER : STR_MAPGEN_BORDER_FREEFORM); break;
00379       case GLAND_WATER_NW: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOM : HasBit(_settings_newgame.game_creation.water_borders, BORDER_NW) ? STR_MAPGEN_BORDER_WATER : STR_MAPGEN_BORDER_FREEFORM); break;
00380       case GLAND_WATER_SE: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOM : HasBit(_settings_newgame.game_creation.water_borders, BORDER_SE) ? STR_MAPGEN_BORDER_WATER : STR_MAPGEN_BORDER_FREEFORM); break;
00381       case GLAND_WATER_SW: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOM : HasBit(_settings_newgame.game_creation.water_borders, BORDER_SW) ? STR_MAPGEN_BORDER_WATER : STR_MAPGEN_BORDER_FREEFORM); break;
00382       case GLAND_HEIGHTMAP_ROTATION_PULLDOWN: SetDParam(0, _rotation[_settings_newgame.game_creation.heightmap_rotation]); break;
00383 
00384       case GLAND_HEIGHTMAP_SIZE_TEXT:
00385         if (_settings_newgame.game_creation.heightmap_rotation == HM_CLOCKWISE) {
00386           SetDParam(0, this->y);
00387           SetDParam(1, this->x);
00388         } else {
00389           SetDParam(0, this->x);
00390           SetDParam(1, this->y);
00391         }
00392         break;
00393     }
00394   }
00395 
00396   virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
00397   {
00398     const StringID *strs = NULL;
00399     switch (widget) {
00400       case GLAND_START_DATE_TEXT:
00401         SetDParam(0, ConvertYMDToDate(MAX_YEAR, 0, 1));
00402         *size = GetStringBoundingBox(STR_BLACK_DATE_LONG);
00403         break;
00404 
00405       case GLAND_MAPSIZE_X_PULLDOWN:
00406       case GLAND_MAPSIZE_Y_PULLDOWN:
00407         SetDParam(0, MAX_MAP_SIZE);
00408         *size = GetStringBoundingBox(STR_JUST_INT);
00409         break;
00410 
00411       case GLAND_SNOW_LEVEL_TEXT:
00412         SetDParam(0, MAX_TILE_HEIGHT);
00413         *size = GetStringBoundingBox(STR_JUST_INT);
00414         break;
00415 
00416       case GLAND_HEIGHTMAP_SIZE_TEXT:
00417         SetDParam(0, this->x);
00418         SetDParam(1, this->y);
00419         *size = GetStringBoundingBox(STR_MAPGEN_HEIGHTMAP_SIZE);
00420         break;
00421 
00422       case GLAND_TOWN_PULLDOWN:       strs = _num_towns; break;
00423       case GLAND_INDUSTRY_PULLDOWN:   strs = _num_inds; break;
00424       case GLAND_LANDSCAPE_PULLDOWN:  strs = _landscape; break;
00425       case GLAND_TREE_PULLDOWN:       strs = _tree_placer; break;
00426       case GLAND_TERRAIN_PULLDOWN:    strs = _elevations; break;
00427       case GLAND_WATER_PULLDOWN:      strs = _sea_lakes; break;
00428       case GLAND_SMOOTHNESS_PULLDOWN: strs = _smoothness; break;
00429       case GLAND_VARIETY_PULLDOWN:    strs = _variety; break;
00430       case GLAND_HEIGHTMAP_ROTATION_PULLDOWN: strs = _rotation; break;
00431       case GLAND_BORDERS_RANDOM:
00432         *size = maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_RANDOMIZE), GetStringBoundingBox(STR_MAPGEN_BORDER_MANUAL));
00433         break;
00434 
00435       case GLAND_WATER_NE:
00436       case GLAND_WATER_NW:
00437       case GLAND_WATER_SE:
00438       case GLAND_WATER_SW:
00439         *size = maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_RANDOM), maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_WATER), GetStringBoundingBox(STR_MAPGEN_BORDER_FREEFORM)));
00440         break;
00441 
00442       case GLAND_HEIGHTMAP_NAME_SPACER:
00443       case GLAND_HEIGHTMAP_NAME_TEXT:
00444         size->width = 0;
00445         break;
00446 
00447       default:
00448         return;
00449     }
00450     if (strs != NULL) {
00451       while (*strs != INVALID_STRING_ID) {
00452         *size = maxdim(*size, GetStringBoundingBox(*strs++));
00453       }
00454     }
00455     size->width += padding.width;
00456     size->height = FONT_HEIGHT_NORMAL + WD_DROPDOWNTEXT_TOP + WD_DROPDOWNTEXT_BOTTOM;
00457   }
00458 
00459   virtual void DrawWidget(const Rect &r, int widget) const
00460   {
00461     switch (widget) {
00462       case GLAND_HEIGHTMAP_NAME_TEXT: {
00463         /* Little bit of a hack going on here; just to get the widgets
00464          * spaced without doing much magic. The space we can draw on is
00465          * covered by both the spacer and text widgets, so take their
00466          * outer most boundaries (left and right) as draw locations. */
00467         const NWidgetBase *nwi_spacer = this->GetWidget<NWidgetBase>(GLAND_HEIGHTMAP_NAME_SPACER);
00468         DrawString(min(r.left, nwi_spacer->pos_x), max<int>(r.right, nwi_spacer->pos_x + nwi_spacer->current_x), r.top, this->name, TC_ORANGE);
00469       } break;
00470     }
00471   }
00472 
00473   virtual void OnPaint()
00474   {
00475     /* You can't select smoothness / non-water borders if not terragenesis */
00476     if (mode == GLWP_GENERATE) {
00477       this->SetWidgetDisabledState(GLAND_SMOOTHNESS_PULLDOWN, _settings_newgame.game_creation.land_generator == 0);
00478       this->SetWidgetDisabledState(GLAND_VARIETY_PULLDOWN, _settings_newgame.game_creation.land_generator == 0);
00479       this->SetWidgetDisabledState(GLAND_BORDERS_RANDOM, _settings_newgame.game_creation.land_generator == 0 || !_settings_newgame.construction.freeform_edges);
00480       this->SetWidgetsDisabledState(_settings_newgame.game_creation.land_generator == 0 || !_settings_newgame.construction.freeform_edges || _settings_newgame.game_creation.water_borders == BORDERS_RANDOM,
00481           GLAND_WATER_NW, GLAND_WATER_NE, GLAND_WATER_SE, GLAND_WATER_SW, WIDGET_LIST_END);
00482 
00483       this->SetWidgetLoweredState(GLAND_BORDERS_RANDOM, _settings_newgame.game_creation.water_borders == BORDERS_RANDOM);
00484 
00485       this->SetWidgetLoweredState(GLAND_WATER_NW, HasBit(_settings_newgame.game_creation.water_borders, BORDER_NW));
00486       this->SetWidgetLoweredState(GLAND_WATER_NE, HasBit(_settings_newgame.game_creation.water_borders, BORDER_NE));
00487       this->SetWidgetLoweredState(GLAND_WATER_SE, HasBit(_settings_newgame.game_creation.water_borders, BORDER_SE));
00488       this->SetWidgetLoweredState(GLAND_WATER_SW, HasBit(_settings_newgame.game_creation.water_borders, BORDER_SW));
00489 
00490       this->SetWidgetsDisabledState(_settings_newgame.game_creation.land_generator == 0 && (_settings_newgame.game_creation.landscape == LT_ARCTIC || _settings_newgame.game_creation.landscape == LT_TROPIC),
00491           GLAND_TERRAIN_PULLDOWN, GLAND_WATER_PULLDOWN, WIDGET_LIST_END);
00492     }
00493     /* Disable snowline if not hilly */
00494     this->SetWidgetDisabledState(GLAND_SNOW_LEVEL_TEXT, _settings_newgame.game_creation.landscape != LT_ARCTIC);
00495     /* Disable town, industry and trees in SE */
00496     this->SetWidgetDisabledState(GLAND_TOWN_PULLDOWN,     _game_mode == GM_EDITOR);
00497     this->SetWidgetDisabledState(GLAND_INDUSTRY_PULLDOWN, _game_mode == GM_EDITOR);
00498     this->SetWidgetDisabledState(GLAND_TREE_PULLDOWN,     _game_mode == GM_EDITOR);
00499 
00500     this->SetWidgetDisabledState(GLAND_START_DATE_DOWN, _settings_newgame.game_creation.starting_year <= MIN_YEAR);
00501     this->SetWidgetDisabledState(GLAND_START_DATE_UP,   _settings_newgame.game_creation.starting_year >= MAX_YEAR);
00502     this->SetWidgetDisabledState(GLAND_SNOW_LEVEL_DOWN, _settings_newgame.game_creation.snow_line_height <= MIN_SNOWLINE_HEIGHT || _settings_newgame.game_creation.landscape != LT_ARCTIC);
00503     this->SetWidgetDisabledState(GLAND_SNOW_LEVEL_UP,   _settings_newgame.game_creation.snow_line_height >= MAX_SNOWLINE_HEIGHT || _settings_newgame.game_creation.landscape != LT_ARCTIC);
00504 
00505     this->SetWidgetLoweredState(GLAND_TEMPERATE, _settings_newgame.game_creation.landscape == LT_TEMPERATE);
00506     this->SetWidgetLoweredState(GLAND_ARCTIC,    _settings_newgame.game_creation.landscape == LT_ARCTIC);
00507     this->SetWidgetLoweredState(GLAND_TROPICAL,  _settings_newgame.game_creation.landscape == LT_TROPIC);
00508     this->SetWidgetLoweredState(GLAND_TOYLAND,   _settings_newgame.game_creation.landscape == LT_TOYLAND);
00509 
00510     this->DrawWidgets();
00511 
00512     this->DrawEditBox(GLAND_RANDOM_EDITBOX);
00513   }
00514 
00515   virtual void OnClick(Point pt, int widget)
00516   {
00517     switch (widget) {
00518       case GLAND_TEMPERATE:
00519       case GLAND_ARCTIC:
00520       case GLAND_TROPICAL:
00521       case GLAND_TOYLAND:
00522         this->RaiseWidget(_settings_newgame.game_creation.landscape + GLAND_TEMPERATE);
00523         SetNewLandscapeType(widget - GLAND_TEMPERATE);
00524         break;
00525 
00526       case GLAND_MAPSIZE_X_PULLDOWN: // Mapsize X
00527         ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_x, GLAND_MAPSIZE_X_PULLDOWN);
00528         break;
00529 
00530       case GLAND_MAPSIZE_Y_PULLDOWN: // Mapsize Y
00531         ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_y, GLAND_MAPSIZE_Y_PULLDOWN);
00532         break;
00533 
00534       case GLAND_TOWN_PULLDOWN: // Number of towns
00535         ShowDropDownMenu(this, _num_towns, _settings_newgame.difficulty.number_towns, GLAND_TOWN_PULLDOWN, 0, 0);
00536         break;
00537 
00538       case GLAND_INDUSTRY_PULLDOWN: // Number of industries
00539         ShowDropDownMenu(this, _num_inds, _settings_newgame.difficulty.number_industries, GLAND_INDUSTRY_PULLDOWN, 0, 0);
00540         break;
00541 
00542       case GLAND_RANDOM_BUTTON: // Random seed
00543         _settings_newgame.game_creation.generation_seed = InteractiveRandom();
00544         snprintf(this->edit_str_buf, this->edit_str_size, "%u", _settings_newgame.game_creation.generation_seed);
00545         UpdateTextBufferSize(&this->text);
00546         this->SetDirty();
00547         break;
00548 
00549       case GLAND_GENERATE_BUTTON: // Generate
00550         MakeNewgameSettingsLive();
00551 
00552         if (mode == GLWP_HEIGHTMAP &&
00553             (this->x * 2 < (1U << _settings_newgame.game_creation.map_x) ||
00554             this->x / 2 > (1U << _settings_newgame.game_creation.map_x) ||
00555             this->y * 2 < (1U << _settings_newgame.game_creation.map_y) ||
00556             this->y / 2 > (1U << _settings_newgame.game_creation.map_y))) {
00557           ShowQuery(
00558             STR_WARNING_HEIGHTMAP_SCALE_CAPTION,
00559             STR_WARNING_HEIGHTMAP_SCALE_MESSAGE,
00560             this,
00561             LandscapeGenerationCallback);
00562         } else {
00563           StartGeneratingLandscape(mode);
00564         }
00565         break;
00566 
00567       case GLAND_START_DATE_DOWN:
00568       case GLAND_START_DATE_UP: // Year buttons
00569         /* Don't allow too fast scrolling */
00570         if ((this->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) {
00571           this->HandleButtonClick(widget);
00572           this->SetDirty();
00573 
00574           _settings_newgame.game_creation.starting_year = Clamp(_settings_newgame.game_creation.starting_year + widget - GLAND_START_DATE_TEXT, MIN_YEAR, MAX_YEAR);
00575         }
00576         _left_button_clicked = false;
00577         break;
00578 
00579       case GLAND_START_DATE_TEXT: // Year text
00580         this->widget_id = GLAND_START_DATE_TEXT;
00581         SetDParam(0, _settings_newgame.game_creation.starting_year);
00582         ShowQueryString(STR_JUST_INT, STR_MAPGEN_START_DATE_QUERY_CAPT, 8, 100, this, CS_NUMERAL, QSF_NONE);
00583         break;
00584 
00585       case GLAND_SNOW_LEVEL_DOWN:
00586       case GLAND_SNOW_LEVEL_UP: // Snow line buttons
00587         /* Don't allow too fast scrolling */
00588         if ((this->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) {
00589           this->HandleButtonClick(widget);
00590           this->SetDirty();
00591 
00592           _settings_newgame.game_creation.snow_line_height = Clamp(_settings_newgame.game_creation.snow_line_height + widget - GLAND_SNOW_LEVEL_TEXT, MIN_SNOWLINE_HEIGHT, MAX_SNOWLINE_HEIGHT);
00593         }
00594         _left_button_clicked = false;
00595         break;
00596 
00597       case GLAND_SNOW_LEVEL_TEXT: // Snow line text
00598         this->widget_id = GLAND_SNOW_LEVEL_TEXT;
00599         SetDParam(0, _settings_newgame.game_creation.snow_line_height);
00600         ShowQueryString(STR_JUST_INT, STR_MAPGEN_SNOW_LINE_QUERY_CAPT, 3, 100, this, CS_NUMERAL, QSF_NONE);
00601         break;
00602 
00603       case GLAND_TREE_PULLDOWN: // Tree placer
00604         ShowDropDownMenu(this, _tree_placer, _settings_newgame.game_creation.tree_placer, GLAND_TREE_PULLDOWN, 0, 0);
00605         break;
00606 
00607       case GLAND_LANDSCAPE_PULLDOWN: // Landscape generator
00608         ShowDropDownMenu(this, _landscape, _settings_newgame.game_creation.land_generator, GLAND_LANDSCAPE_PULLDOWN, 0, 0);
00609         break;
00610 
00611       case GLAND_HEIGHTMAP_ROTATION_PULLDOWN: // Heightmap rotation
00612         ShowDropDownMenu(this, _rotation, _settings_newgame.game_creation.heightmap_rotation, GLAND_HEIGHTMAP_ROTATION_PULLDOWN, 0, 0);
00613         break;
00614 
00615       case GLAND_TERRAIN_PULLDOWN: // Terrain type
00616         ShowDropDownMenu(this, _elevations, _settings_newgame.difficulty.terrain_type, GLAND_TERRAIN_PULLDOWN, 0, 0);
00617         break;
00618 
00619       case GLAND_WATER_PULLDOWN: // Water quantity
00620         ShowDropDownMenu(this, _sea_lakes, _settings_newgame.difficulty.quantity_sea_lakes, GLAND_WATER_PULLDOWN, 0, 0);
00621         break;
00622 
00623       case GLAND_SMOOTHNESS_PULLDOWN: // Map smoothness
00624         ShowDropDownMenu(this, _smoothness, _settings_newgame.game_creation.tgen_smoothness, GLAND_SMOOTHNESS_PULLDOWN, 0, 0);
00625         break;
00626 
00627       case GLAND_VARIETY_PULLDOWN: // Map variety
00628         ShowDropDownMenu(this, _variety, _settings_newgame.game_creation.variety, GLAND_VARIETY_PULLDOWN, 0, 0);
00629         break;
00630 
00631       /* Freetype map borders */
00632       case GLAND_WATER_NW:
00633         _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_NW);
00634         break;
00635 
00636       case GLAND_WATER_NE:
00637         _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_NE);
00638         break;
00639 
00640       case GLAND_WATER_SE:
00641         _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_SE);
00642         break;
00643 
00644       case GLAND_WATER_SW:
00645         _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_SW);
00646         break;
00647 
00648       case GLAND_BORDERS_RANDOM:
00649         _settings_newgame.game_creation.water_borders = (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? 0 : BORDERS_RANDOM;
00650         this->SetDirty();
00651         break;
00652     }
00653   }
00654 
00655   virtual void OnTimeout()
00656   {
00657     static const int raise_widgets[] = {GLAND_START_DATE_DOWN, GLAND_START_DATE_UP, GLAND_SNOW_LEVEL_UP, GLAND_SNOW_LEVEL_DOWN, WIDGET_LIST_END};
00658     for (const int *widget = raise_widgets; *widget != WIDGET_LIST_END; widget++) {
00659       if (this->IsWidgetLowered(*widget)) {
00660         this->RaiseWidget(*widget);
00661         this->SetWidgetDirty(*widget);
00662       }
00663     }
00664   }
00665 
00666   virtual void OnMouseLoop()
00667   {
00668     this->HandleEditBox(GLAND_RANDOM_EDITBOX);
00669   }
00670 
00671   virtual EventState OnKeyPress(uint16 key, uint16 keycode)
00672   {
00673     EventState state;
00674     this->HandleEditBoxKey(GLAND_RANDOM_EDITBOX, key, keycode, state);
00675     /* the seed is unsigned, therefore atoi cannot be used.
00676      * As UINT32_MAX is a 'magic' value (use random seed) it
00677      * should not be possible to be entered into the input
00678      * field; the generate seed button can be used instead. */
00679     _settings_newgame.game_creation.generation_seed = minu(strtoul(this->edit_str_buf, NULL, 10), UINT32_MAX - 1);
00680     return state;
00681   }
00682 
00683   virtual void OnDropdownSelect(int widget, int index)
00684   {
00685     switch (widget) {
00686       case GLAND_MAPSIZE_X_PULLDOWN:     _settings_newgame.game_creation.map_x = index; break;
00687       case GLAND_MAPSIZE_Y_PULLDOWN:     _settings_newgame.game_creation.map_y = index; break;
00688       case GLAND_TREE_PULLDOWN:          _settings_newgame.game_creation.tree_placer = index; break;
00689       case GLAND_SMOOTHNESS_PULLDOWN:    _settings_newgame.game_creation.tgen_smoothness = index;  break;
00690       case GLAND_VARIETY_PULLDOWN:       _settings_newgame.game_creation.variety = index; break;
00691       case GLAND_LANDSCAPE_PULLDOWN:     _settings_newgame.game_creation.land_generator = index; break;
00692       case GLAND_HEIGHTMAP_ROTATION_PULLDOWN: _settings_newgame.game_creation.heightmap_rotation = index; break;
00693 
00694       case GLAND_TOWN_PULLDOWN:
00695         if ((uint)index == CUSTOM_TOWN_NUMBER_DIFFICULTY) {
00696           this->widget_id = widget;
00697           SetDParam(0, _settings_newgame.game_creation.custom_town_number);
00698           ShowQueryString(STR_JUST_INT, STR_MAPGEN_NUMBER_OF_TOWNS, 5, 50, this, CS_NUMERAL, QSF_NONE);
00699         };
00700         IConsoleSetSetting("difficulty.number_towns", index);
00701         break;
00702 
00703       case GLAND_INDUSTRY_PULLDOWN:
00704         IConsoleSetSetting("difficulty.number_industries", index);
00705         break;
00706 
00707       case GLAND_TERRAIN_PULLDOWN: {
00708         GameMode old_gm = _game_mode;
00709         _game_mode = GM_MENU;
00710         IConsoleSetSetting("difficulty.terrain_type", index);
00711         _game_mode = old_gm;
00712         break;
00713       }
00714 
00715       case GLAND_WATER_PULLDOWN: {
00716         GameMode old_gm = _game_mode;
00717         _game_mode = GM_MENU;
00718         IConsoleSetSetting("difficulty.quantity_sea_lakes", index);
00719         _game_mode = old_gm;
00720         break;
00721       }
00722     }
00723     this->SetDirty();
00724   }
00725 
00726   virtual void OnQueryTextFinished(char *str)
00727   {
00728     int32 value;
00729     if (!StrEmpty(str)) {
00730       value = atoi(str);
00731     } else {
00732       /* An empty string means revert to the default */
00733       switch (this->widget_id) {
00734         case GLAND_START_DATE_TEXT: value = DEF_START_YEAR; break;
00735         case GLAND_SNOW_LEVEL_TEXT: value = DEF_SNOWLINE_HEIGHT; break;
00736         case GLAND_TOWN_PULLDOWN:   value = 1; break; // There's not really a default
00737         default: NOT_REACHED();
00738       }
00739     }
00740 
00741     switch (this->widget_id) {
00742       case GLAND_START_DATE_TEXT:
00743         this->SetWidgetDirty(GLAND_START_DATE_TEXT);
00744         _settings_newgame.game_creation.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR);
00745         break;
00746 
00747       case GLAND_SNOW_LEVEL_TEXT:
00748         this->SetWidgetDirty(GLAND_SNOW_LEVEL_TEXT);
00749         _settings_newgame.game_creation.snow_line_height = Clamp(value, MIN_SNOWLINE_HEIGHT, MAX_SNOWLINE_HEIGHT);
00750         break;
00751 
00752       case GLAND_TOWN_PULLDOWN:
00753         _settings_newgame.game_creation.custom_town_number = Clamp(value, 1, CUSTOM_TOWN_MAX_NUMBER);
00754         break;
00755     }
00756 
00757     this->SetDirty();
00758   }
00759 };
00760 
00761 static const WindowDesc _generate_landscape_desc(
00762   WDP_CENTER, 0, 0,
00763   WC_GENERATE_LANDSCAPE, WC_NONE,
00764   WDF_UNCLICK_BUTTONS,
00765   _nested_generate_landscape_widgets, lengthof(_nested_generate_landscape_widgets)
00766 );
00767 
00768 static const WindowDesc _heightmap_load_desc(
00769   WDP_CENTER, 0, 0,
00770   WC_GENERATE_LANDSCAPE, WC_NONE,
00771   WDF_UNCLICK_BUTTONS,
00772   _nested_heightmap_load_widgets, lengthof(_nested_heightmap_load_widgets)
00773 );
00774 
00775 static void _ShowGenerateLandscape(glwp_modes mode)
00776 {
00777   uint x = 0;
00778   uint y = 0;
00779 
00780   DeleteWindowByClass(WC_GENERATE_LANDSCAPE);
00781 
00782   /* Always give a new seed if not editor */
00783   if (_game_mode != GM_EDITOR) _settings_newgame.game_creation.generation_seed = InteractiveRandom();
00784 
00785   if (mode == GLWP_HEIGHTMAP) {
00786     /* If the function returns negative, it means there was a problem loading the heightmap */
00787     if (!GetHeightmapDimensions(_file_to_saveload.name, &x, &y)) return;
00788   }
00789 
00790   GenerateLandscapeWindow *w = AllocateWindowDescFront<GenerateLandscapeWindow>((mode == GLWP_HEIGHTMAP) ? &_heightmap_load_desc : &_generate_landscape_desc, mode);
00791 
00792   if (mode == GLWP_HEIGHTMAP) {
00793     w->x = x;
00794     w->y = y;
00795     strecpy(w->name, _file_to_saveload.title, lastof(w->name));
00796   }
00797 
00798   SetWindowDirty(WC_GENERATE_LANDSCAPE, mode);
00799 }
00800 
00801 void ShowGenerateLandscape()
00802 {
00803   _ShowGenerateLandscape(GLWP_GENERATE);
00804 }
00805 
00806 void ShowHeightmapLoad()
00807 {
00808   _ShowGenerateLandscape(GLWP_HEIGHTMAP);
00809 }
00810 
00811 void StartScenarioEditor()
00812 {
00813   StartGeneratingLandscape(GLWP_SCENARIO);
00814 }
00815 
00816 void StartNewGameWithoutGUI(uint seed)
00817 {
00818   /* GenerateWorld takes care of the possible GENERATE_NEW_SEED value in 'seed' */
00819   _settings_newgame.game_creation.generation_seed = seed;
00820 
00821   StartGeneratingLandscape(GLWP_GENERATE);
00822 }
00823 
00825 enum CreateScenarioWindowWidgets {
00826   CSCEN_TEMPERATE,              
00827   CSCEN_ARCTIC,                 
00828   CSCEN_TROPICAL,               
00829   CSCEN_TOYLAND,                
00830   CSCEN_EMPTY_WORLD,            
00831   CSCEN_RANDOM_WORLD,           
00832   CSCEN_MAPSIZE_X_PULLDOWN,     
00833   CSCEN_MAPSIZE_Y_PULLDOWN,     
00834   CSCEN_START_DATE_DOWN,        
00835   CSCEN_START_DATE_TEXT,        
00836   CSCEN_START_DATE_UP,          
00837   CSCEN_FLAT_LAND_HEIGHT_DOWN,  
00838   CSCEN_FLAT_LAND_HEIGHT_TEXT,  
00839   CSCEN_FLAT_LAND_HEIGHT_UP     
00840 };
00841 
00842 
00843 struct CreateScenarioWindow : public Window
00844 {
00845   uint widget_id;
00846 
00847   CreateScenarioWindow(const WindowDesc *desc, WindowNumber window_number) : Window()
00848   {
00849     this->InitNested(desc, window_number);
00850     this->LowerWidget(_settings_newgame.game_creation.landscape + CSCEN_TEMPERATE);
00851   }
00852 
00853   virtual void SetStringParameters(int widget) const
00854   {
00855     switch (widget) {
00856       case CSCEN_START_DATE_TEXT:
00857         SetDParam(0, ConvertYMDToDate(_settings_newgame.game_creation.starting_year, 0, 1));
00858         break;
00859 
00860       case CSCEN_MAPSIZE_X_PULLDOWN:
00861         SetDParam(0, 1 << _settings_newgame.game_creation.map_x);
00862         break;
00863 
00864       case CSCEN_MAPSIZE_Y_PULLDOWN:
00865         SetDParam(0, 1 << _settings_newgame.game_creation.map_y);
00866         break;
00867 
00868       case CSCEN_FLAT_LAND_HEIGHT_TEXT:
00869         SetDParam(0, _settings_newgame.game_creation.se_flat_world_height);
00870         break;
00871     }
00872   }
00873 
00874   virtual void OnPaint()
00875   {
00876     this->SetWidgetDisabledState(CSCEN_START_DATE_DOWN,       _settings_newgame.game_creation.starting_year <= MIN_YEAR);
00877     this->SetWidgetDisabledState(CSCEN_START_DATE_UP,         _settings_newgame.game_creation.starting_year >= MAX_YEAR);
00878     this->SetWidgetDisabledState(CSCEN_FLAT_LAND_HEIGHT_DOWN, _settings_newgame.game_creation.se_flat_world_height <= 0);
00879     this->SetWidgetDisabledState(CSCEN_FLAT_LAND_HEIGHT_UP,   _settings_newgame.game_creation.se_flat_world_height >= MAX_TILE_HEIGHT);
00880 
00881     this->SetWidgetLoweredState(CSCEN_TEMPERATE, _settings_newgame.game_creation.landscape == LT_TEMPERATE);
00882     this->SetWidgetLoweredState(CSCEN_ARCTIC,    _settings_newgame.game_creation.landscape == LT_ARCTIC);
00883     this->SetWidgetLoweredState(CSCEN_TROPICAL,  _settings_newgame.game_creation.landscape == LT_TROPIC);
00884     this->SetWidgetLoweredState(CSCEN_TOYLAND,   _settings_newgame.game_creation.landscape == LT_TOYLAND);
00885 
00886     this->DrawWidgets();
00887   }
00888 
00889   virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
00890   {
00891     StringID str = STR_JUST_INT;
00892     switch (widget) {
00893       case CSCEN_START_DATE_TEXT:
00894         SetDParam(0, ConvertYMDToDate(MAX_YEAR, 0, 1));
00895         str = STR_BLACK_DATE_LONG;
00896         break;
00897 
00898       case CSCEN_MAPSIZE_X_PULLDOWN:
00899       case CSCEN_MAPSIZE_Y_PULLDOWN:
00900         SetDParam(0, MAX_MAP_SIZE);
00901         break;
00902 
00903       case CSCEN_FLAT_LAND_HEIGHT_TEXT:
00904         SetDParam(0, MAX_TILE_HEIGHT);
00905         break;
00906 
00907       default:
00908         return;
00909     }
00910     *size = GetStringBoundingBox(str);
00911     size->width += padding.width;
00912     size->height += padding.height;
00913   }
00914 
00915   virtual void OnClick(Point pt, int widget)
00916   {
00917     switch (widget) {
00918       case CSCEN_TEMPERATE:
00919       case CSCEN_ARCTIC:
00920       case CSCEN_TROPICAL:
00921       case CSCEN_TOYLAND:
00922         this->RaiseWidget(_settings_newgame.game_creation.landscape + CSCEN_TEMPERATE);
00923         SetNewLandscapeType(widget - CSCEN_TEMPERATE);
00924         break;
00925 
00926       case CSCEN_MAPSIZE_X_PULLDOWN: // Mapsize X
00927         ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_x, CSCEN_MAPSIZE_X_PULLDOWN);
00928         break;
00929 
00930       case CSCEN_MAPSIZE_Y_PULLDOWN: // Mapsize Y
00931         ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_y, CSCEN_MAPSIZE_Y_PULLDOWN);
00932         break;
00933 
00934       case CSCEN_EMPTY_WORLD: // Empty world / flat world
00935         StartGeneratingLandscape(GLWP_SCENARIO);
00936         break;
00937 
00938       case CSCEN_RANDOM_WORLD: // Generate
00939         ShowGenerateLandscape();
00940         break;
00941 
00942       case CSCEN_START_DATE_DOWN:
00943       case CSCEN_START_DATE_UP: // Year buttons
00944         /* Don't allow too fast scrolling */
00945         if ((this->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) {
00946           this->HandleButtonClick(widget);
00947           this->SetDirty();
00948 
00949           _settings_newgame.game_creation.starting_year = Clamp(_settings_newgame.game_creation.starting_year + widget - CSCEN_START_DATE_TEXT, MIN_YEAR, MAX_YEAR);
00950         }
00951         _left_button_clicked = false;
00952         break;
00953 
00954       case CSCEN_START_DATE_TEXT: // Year text
00955         this->widget_id = CSCEN_START_DATE_TEXT;
00956         SetDParam(0, _settings_newgame.game_creation.starting_year);
00957         ShowQueryString(STR_JUST_INT, STR_MAPGEN_START_DATE_QUERY_CAPT, 8, 100, this, CS_NUMERAL, QSF_NONE);
00958         break;
00959 
00960       case CSCEN_FLAT_LAND_HEIGHT_DOWN:
00961       case CSCEN_FLAT_LAND_HEIGHT_UP: // Height level buttons
00962         /* Don't allow too fast scrolling */
00963         if ((this->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) {
00964           this->HandleButtonClick(widget);
00965           this->SetDirty();
00966 
00967           _settings_newgame.game_creation.se_flat_world_height = Clamp(_settings_newgame.game_creation.se_flat_world_height + widget - CSCEN_FLAT_LAND_HEIGHT_TEXT, 0, MAX_TILE_HEIGHT);
00968         }
00969         _left_button_clicked = false;
00970         break;
00971 
00972       case CSCEN_FLAT_LAND_HEIGHT_TEXT: // Height level text
00973         this->widget_id = CSCEN_FLAT_LAND_HEIGHT_TEXT;
00974         SetDParam(0, _settings_newgame.game_creation.se_flat_world_height);
00975         ShowQueryString(STR_JUST_INT, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_QUERY_CAPT, 3, 100, this, CS_NUMERAL, QSF_NONE);
00976         break;
00977     }
00978   }
00979 
00980   virtual void OnTimeout()
00981   {
00982     static const int raise_widgets[] = {CSCEN_START_DATE_DOWN, CSCEN_START_DATE_UP, CSCEN_FLAT_LAND_HEIGHT_DOWN, CSCEN_FLAT_LAND_HEIGHT_UP, WIDGET_LIST_END};
00983     for (const int *widget = raise_widgets; *widget != WIDGET_LIST_END; widget++) {
00984       if (this->IsWidgetLowered(*widget)) {
00985         this->RaiseWidget(*widget);
00986         this->SetWidgetDirty(*widget);
00987       }
00988     }
00989   }
00990 
00991   virtual void OnDropdownSelect(int widget, int index)
00992   {
00993     switch (widget) {
00994       case CSCEN_MAPSIZE_X_PULLDOWN: _settings_newgame.game_creation.map_x = index; break;
00995       case CSCEN_MAPSIZE_Y_PULLDOWN: _settings_newgame.game_creation.map_y = index; break;
00996     }
00997     this->SetDirty();
00998   }
00999 
01000   virtual void OnQueryTextFinished(char *str)
01001   {
01002     if (!StrEmpty(str)) {
01003       int32 value = atoi(str);
01004 
01005       switch (this->widget_id) {
01006         case CSCEN_START_DATE_TEXT:
01007           this->SetWidgetDirty(CSCEN_START_DATE_TEXT);
01008           _settings_newgame.game_creation.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR);
01009           break;
01010 
01011         case CSCEN_FLAT_LAND_HEIGHT_TEXT:
01012           this->SetWidgetDirty(CSCEN_FLAT_LAND_HEIGHT_TEXT);
01013           _settings_newgame.game_creation.se_flat_world_height = Clamp(value, 0, MAX_TILE_HEIGHT);
01014           break;
01015       }
01016 
01017       this->SetDirty();
01018     }
01019   }
01020 };
01021 
01022 static const NWidgetPart _nested_create_scenario_widgets[] = {
01023   NWidget(NWID_HORIZONTAL),
01024     NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
01025     NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_SE_MAPGEN_CAPTION, STR_NULL),
01026   EndContainer(),
01027   NWidget(WWT_PANEL, COLOUR_BROWN),
01028     NWidget(NWID_SPACER), SetMinimalSize(0, 10),
01029     /* Landscape style selection. */
01030     NWidget(NWID_HORIZONTAL), SetPIP(10, 3, 10),
01031       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, CSCEN_TEMPERATE), SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
01032       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, CSCEN_ARCTIC), SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
01033       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, CSCEN_TROPICAL), SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
01034       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, CSCEN_TOYLAND), SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
01035     EndContainer(),
01036     NWidget(NWID_HORIZONTAL), SetPIP(10, 8, 10),
01037       /* Green generation type buttons: 'Flat land' and 'Random land'. */
01038       NWidget(NWID_VERTICAL), SetPIP(10, 6, 10),
01039         NWidget(WWT_TEXTBTN, COLOUR_GREEN, CSCEN_EMPTY_WORLD), SetDataTip(STR_SE_MAPGEN_FLAT_WORLD, STR_SE_MAPGEN_FLAT_WORLD_TOOLTIP), SetFill(1, 1),
01040         NWidget(WWT_TEXTBTN, COLOUR_GREEN, CSCEN_RANDOM_WORLD), SetDataTip(STR_SE_MAPGEN_RANDOM_LAND, STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND), SetFill(1, 1),
01041       EndContainer(),
01042       /* Labels + setting drop-downs */
01043       NWidget(NWID_VERTICAL), SetPIP(10, 6, 10),
01044         /* Map size. */
01045         NWidget(NWID_HORIZONTAL),
01046           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAPSIZE, STR_NULL), SetPadding(1, 0, 0, 0),
01047           NWidget(NWID_SPACER), SetMinimalSize(6, 0), SetFill(1, 0),
01048           NWidget(WWT_DROPDOWN, COLOUR_ORANGE, CSCEN_MAPSIZE_X_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetPadding(0, 4, 0, 0),
01049           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BY, STR_NULL), SetPadding(1, 2, 0, 0),
01050           NWidget(WWT_DROPDOWN, COLOUR_ORANGE, CSCEN_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL),
01051         EndContainer(),
01052         /* Date. */
01053         NWidget(NWID_HORIZONTAL),
01054           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DATE, STR_NULL), SetPadding(1, 0, 0, 0),
01055           NWidget(NWID_SPACER), SetMinimalSize(6, 0), SetFill(1, 0),
01056           NWidget(WWT_IMGBTN, COLOUR_ORANGE, CSCEN_START_DATE_DOWN), SetFill(0, 1), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD),
01057           NWidget(WWT_TEXTBTN, COLOUR_ORANGE, CSCEN_START_DATE_TEXT), SetDataTip(STR_BLACK_DATE_LONG, STR_NULL),
01058           NWidget(WWT_IMGBTN, COLOUR_ORANGE, CSCEN_START_DATE_UP), SetFill(0, 1), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD),
01059         EndContainer(),
01060         /* Flat map height. */
01061         NWidget(NWID_HORIZONTAL),
01062           NWidget(WWT_TEXT, COLOUR_ORANGE),
01063                         SetDataTip(STR_SE_MAPGEN_FLAT_WORLD_HEIGHT, STR_NULL), SetPadding(1, 0, 0, 0),
01064           NWidget(NWID_SPACER), SetMinimalSize(6, 0), SetFill(1, 0),
01065           NWidget(WWT_IMGBTN, COLOUR_ORANGE, CSCEN_FLAT_LAND_HEIGHT_DOWN), SetFill(0, 1), SetDataTip(SPR_ARROW_DOWN, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_DOWN),
01066           NWidget(WWT_TEXTBTN, COLOUR_ORANGE, CSCEN_FLAT_LAND_HEIGHT_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL),
01067           NWidget(WWT_IMGBTN, COLOUR_ORANGE, CSCEN_FLAT_LAND_HEIGHT_UP), SetFill(0, 1), SetDataTip(SPR_ARROW_UP, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_UP),
01068         EndContainer(),
01069       EndContainer(),
01070     EndContainer(),
01071   EndContainer(),
01072 };
01073 
01074 static const WindowDesc _create_scenario_desc(
01075   WDP_CENTER, 0, 0,
01076   WC_GENERATE_LANDSCAPE, WC_NONE,
01077   WDF_UNCLICK_BUTTONS,
01078   _nested_create_scenario_widgets, lengthof(_nested_create_scenario_widgets)
01079 );
01080 
01081 void ShowCreateScenario()
01082 {
01083   DeleteWindowByClass(WC_GENERATE_LANDSCAPE);
01084   new CreateScenarioWindow(&_create_scenario_desc, GLWP_SCENARIO);
01085 }
01086 
01087 enum GenerationProgressWindowWidgets {
01088   GPWW_PROGRESS_BAR,
01089   GPWW_PROGRESS_TEXT,
01090   GPWW_ABORT,
01091 };
01092 
01093 static const NWidgetPart _nested_generate_progress_widgets[] = {
01094   NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_GENERATION_WORLD, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
01095   NWidget(WWT_PANEL, COLOUR_GREY),
01096     NWidget(NWID_HORIZONTAL), SetPIP(20, 0, 20),
01097       NWidget(NWID_VERTICAL), SetPIP(11, 8, 11),
01098         NWidget(WWT_EMPTY, INVALID_COLOUR, GPWW_PROGRESS_BAR), SetFill(1, 0),
01099         NWidget(WWT_EMPTY, INVALID_COLOUR, GPWW_PROGRESS_TEXT), SetFill(1, 0),
01100         NWidget(WWT_TEXTBTN, COLOUR_WHITE, GPWW_ABORT), SetDataTip(STR_GENERATION_ABORT, STR_NULL), SetFill(1, 0),
01101       EndContainer(),
01102     EndContainer(),
01103   EndContainer(),
01104 };
01105 
01106 
01107 static const WindowDesc _generate_progress_desc(
01108   WDP_CENTER, 0, 0,
01109   WC_GENERATE_PROGRESS_WINDOW, WC_NONE,
01110   WDF_UNCLICK_BUTTONS,
01111   _nested_generate_progress_widgets, lengthof(_nested_generate_progress_widgets)
01112 );
01113 
01114 struct tp_info {
01115   uint percent;
01116   StringID cls;
01117   uint current;
01118   uint total;
01119   int timer;
01120 };
01121 
01122 static tp_info _tp;
01123 
01124 static const StringID _generation_class_table[GWP_CLASS_COUNT]  = {
01125   STR_GENERATION_WORLD_GENERATION,
01126   STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION,
01127   STR_GENERATION_CLEARING_TILES,
01128   STR_SCENEDIT_TOOLBAR_TOWN_GENERATION,
01129   STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION,
01130   STR_GENERATION_UNMOVABLE_GENERATION,
01131   STR_GENERATION_TREE_GENERATION,
01132   STR_GENERATION_SETTINGUP_GAME,
01133   STR_GENERATION_PREPARING_TILELOOP,
01134   STR_GENERATION_PREPARING_GAME
01135 };
01136 
01137 
01138 static void AbortGeneratingWorldCallback(Window *w, bool confirmed)
01139 {
01140   if (confirmed) {
01141     AbortGeneratingWorld();
01142   } else if (IsGeneratingWorld() && !IsGeneratingWorldAborted()) {
01143     SetMouseCursor(SPR_CURSOR_ZZZ, PAL_NONE);
01144   }
01145 }
01146 
01147 struct GenerateProgressWindow : public Window {
01148 
01149   GenerateProgressWindow() : Window()
01150   {
01151     this->InitNested(&_generate_progress_desc);
01152   }
01153 
01154   virtual void OnClick(Point pt, int widget)
01155   {
01156     switch (widget) {
01157       case GPWW_ABORT:
01158         if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE, PAL_NONE);
01159         ShowQuery(
01160           STR_GENERATION_ABORT_CAPTION,
01161           STR_GENERATION_ABORT_MESSAGE,
01162           this,
01163           AbortGeneratingWorldCallback
01164         );
01165         break;
01166     }
01167   }
01168 
01169   virtual void OnPaint()
01170   {
01171     this->DrawWidgets();
01172   }
01173 
01174   virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
01175   {
01176     switch (widget) {
01177       case GPWW_PROGRESS_BAR: {
01178         SetDParam(0, 100);
01179         *size = GetStringBoundingBox(STR_GENERATION_PROGRESS);
01180         /* We need some spacing for the 'border' */
01181         size->height += 8;
01182         size->width += 8;
01183       } break;
01184 
01185       case GPWW_PROGRESS_TEXT:
01186         for (uint i = 0; i < GWP_CLASS_COUNT; i++) {
01187           size->width = max(size->width, GetStringBoundingBox(_generation_class_table[i]).width);
01188         }
01189         size->height = FONT_HEIGHT_NORMAL * 2 + WD_PAR_VSEP_NORMAL;
01190         break;
01191     }
01192   }
01193 
01194   virtual void DrawWidget(const Rect &r, int widget) const
01195   {
01196     switch (widget) {
01197       case GPWW_PROGRESS_BAR:
01198         /* Draw the % complete with a bar and a text */
01199         DrawFrameRect(r.left, r.top, r.right, r.bottom, COLOUR_GREY, FR_BORDERONLY);
01200         DrawFrameRect(r.left + 1, r.top + 1, (int)((r.right - r.left - 2) * _tp.percent / 100) + r.left + 1, r.bottom - 1, COLOUR_MAUVE, FR_NONE);
01201         SetDParam(0, _tp.percent);
01202         DrawString(r.left, r.right, r.top + 5, STR_GENERATION_PROGRESS, TC_FROMSTRING, SA_CENTER);
01203         break;
01204 
01205       case GPWW_PROGRESS_TEXT:
01206         /* Tell which class we are generating */
01207         DrawString(r.left, r.right, r.top, _tp.cls, TC_FROMSTRING, SA_CENTER);
01208 
01209         /* And say where we are in that class */
01210         SetDParam(0, _tp.current);
01211         SetDParam(1, _tp.total);
01212         DrawString(r.left, r.right, r.top + FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL, STR_GENERATION_PROGRESS_NUM, TC_FROMSTRING, SA_CENTER);
01213     }
01214   }
01215 };
01216 
01220 void PrepareGenerateWorldProgress()
01221 {
01222   _tp.cls   = STR_GENERATION_WORLD_GENERATION;
01223   _tp.current = 0;
01224   _tp.total   = 0;
01225   _tp.percent = 0;
01226   _tp.timer   = 0; // Forces to paint the progress window immediatelly
01227 }
01228 
01232 void ShowGenerateWorldProgress()
01233 {
01234   if (BringWindowToFrontById(WC_GENERATE_PROGRESS_WINDOW, 0)) return;
01235   new GenerateProgressWindow();
01236 }
01237 
01238 static void _SetGeneratingWorldProgress(gwp_class cls, uint progress, uint total)
01239 {
01240   static const int percent_table[GWP_CLASS_COUNT + 1] = {0, 5, 15, 20, 40, 60, 65, 80, 85, 99, 100 };
01241 
01242   assert(cls < GWP_CLASS_COUNT);
01243 
01244   /* Do not run this function if we aren't in a thread */
01245   if (!IsGenerateWorldThreaded() && !_network_dedicated) return;
01246 
01247   if (IsGeneratingWorldAborted()) HandleGeneratingWorldAbortion();
01248 
01249   if (total == 0) {
01250     assert(_tp.cls == _generation_class_table[cls]);
01251     _tp.current += progress;
01252   } else {
01253     _tp.cls   = _generation_class_table[cls];
01254     _tp.current = progress;
01255     _tp.total   = total;
01256     _tp.percent = percent_table[cls];
01257   }
01258 
01259   /* Don't update the screen too often. So update it once in every once in a while... */
01260   if (!_network_dedicated && _tp.timer != 0 && _realtime_tick - _tp.timer < GENWORLD_REDRAW_TIMEOUT) return;
01261 
01262   /* Percentage is about the number of completed tasks, so 'current - 1' */
01263   _tp.percent = percent_table[cls] + (percent_table[cls + 1] - percent_table[cls]) * (_tp.current == 0 ? 0 : _tp.current - 1) / _tp.total;
01264 
01265   if (_network_dedicated) {
01266     static uint last_percent = 0;
01267 
01268     /* Never display 0% */
01269     if (_tp.percent == 0) return;
01270     /* Reset if percent is lower than the last recorded */
01271     if (_tp.percent < last_percent) last_percent = 0;
01272     /* Display every 5%, but 6% is also very valid.. just not smaller steps than 5% */
01273     if (_tp.percent % 5 != 0 && _tp.percent <= last_percent + 5) return;
01274     /* Never show steps smaller than 2%, even if it is a mod 5% */
01275     if (_tp.percent <= last_percent + 2) return;
01276 
01277     DEBUG(net, 1, "Map generation percentage complete: %d", _tp.percent);
01278     last_percent = _tp.percent;
01279 
01280     /* Don't continue as dedicated never has a thread running */
01281     return;
01282   }
01283 
01284   SetWindowDirty(WC_GENERATE_PROGRESS_WINDOW, 0);
01285   MarkWholeScreenDirty();
01286 
01287   /* Release the rights to the map generator, and acquire the rights to the
01288    * paint thread. The 'other' thread already has the paint thread rights so
01289    * this ensures us that we are waiting until the paint thread is done
01290    * before we reacquire the mapgen rights */
01291   _genworld_mapgen_mutex->EndCritical();
01292   _genworld_paint_mutex->BeginCritical();
01293   _genworld_mapgen_mutex->BeginCritical();
01294   _genworld_paint_mutex->EndCritical();
01295 
01296   _tp.timer = _realtime_tick;
01297 }
01298 
01307 void SetGeneratingWorldProgress(gwp_class cls, uint total)
01308 {
01309   if (total == 0) return;
01310 
01311   _SetGeneratingWorldProgress(cls, 0, total);
01312 }
01313 
01321 void IncreaseGeneratingWorldProgress(gwp_class cls)
01322 {
01323   /* In fact the param 'class' isn't needed.. but for some security reasons, we want it around */
01324   _SetGeneratingWorldProgress(cls, 1, 0);
01325 }

Generated on Wed Dec 30 20:40:02 2009 for OpenTTD by  doxygen 1.5.6