DisasterVehicle Struct Reference

Disasters, like submarines, skyrangers and their shadows, belong to this class. More...

#include <vehicle_base.h>

Inheritance diagram for DisasterVehicle:

SpecializedVehicle< DisasterVehicle, VEH_DISASTER > Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tcache, Tzero >::PoolItem< Tpool >

Public Member Functions

 DisasterVehicle ()
 We don't want GCC to zero our struct! It already is zeroed and has an index!
virtual ~DisasterVehicle ()
 We want to 'destruct' the right class.
const char * GetTypeString () const
void UpdateDeltaXY (Direction direction)
bool Tick ()

Data Fields

uint16 image_override
VehicleID big_ufo_destroyer_target

Detailed Description

Disasters, like submarines, skyrangers and their shadows, belong to this class.

Definition at line 680 of file vehicle_base.h.


Constructor & Destructor Documentation

virtual DisasterVehicle::~DisasterVehicle (  )  [inline, virtual]

We want to 'destruct' the right class.

Definition at line 687 of file vehicle_base.h.


The documentation for this struct was generated from the following files:

Generated on Wed Dec 30 20:40:33 2009 for OpenTTD by  doxygen 1.5.6