#include "highscore.h"
#include "table/strings.h"
#include "gfx_func.h"
#include "table/sprites.h"
#include "window_gui.h"
#include "window_func.h"
#include "network/network.h"
#include "command_func.h"
#include "company_func.h"
#include "company_base.h"
#include "strings_func.h"
#include "openttd.h"
Go to the source code of this file.
Data Structures | |
struct | EndGameHighScoreBaseWindow |
struct | EndGameWindow |
End game window shown at the end of the game. More... | |
struct | HighScoreWindow |
Enumerations | |
enum | HighscoreWidgets { HSW_BACKGROUND } |
Functions | |
void | ShowHighscoreTable (int difficulty, int8 ranking) |
Show the highscore table for a given difficulty. | |
void | ShowEndGameChart () |
Show the endgame victory screen in 2050. | |
Variables | |
static const NWidgetPart | _nested_highscore_widgets [] |
static const WindowDesc | _highscore_desc (WDP_MANUAL, 0, 0, WC_HIGHSCORE, WC_NONE, 0, _nested_highscore_widgets, lengthof(_nested_highscore_widgets)) |
static const WindowDesc | _endgame_desc (WDP_MANUAL, 0, 0, WC_ENDSCREEN, WC_NONE, 0, _nested_highscore_widgets, lengthof(_nested_highscore_widgets)) |
Definition in file highscore_gui.cpp.
void ShowEndGameChart | ( | ) |
Show the endgame victory screen in 2050.
Update the new highscore if it was high enough
Definition at line 206 of file highscore_gui.cpp.
References DeleteWindowByClass(), and HideVitalWindows().
Referenced by OnNewYear().
void ShowHighscoreTable | ( | int | difficulty, | |
int8 | ranking | |||
) |
Show the highscore table for a given difficulty.
When called from endgame ranking is set to the top5 element that was newly added and is thus highlighted
Definition at line 198 of file highscore_gui.cpp.
References DeleteWindowByClass().
const NWidgetPart _nested_highscore_widgets[] [static] |
Initial value:
{ NWidget(WWT_PANEL, COLOUR_END, HSW_BACKGROUND), SetMinimalSize(641, 481), SetResize(1, 1), EndContainer(), }
Definition at line 177 of file highscore_gui.cpp.