#include "stdafx.h"
#include "landscape.h"
#include "news_func.h"
#include "variables.h"
#include "ai/ai.hpp"
#include "newgrf_house.h"
#include "group.h"
#include "economy_func.h"
#include "date_func.h"
#include "texteff.hpp"
#include "gfx_func.h"
#include "gamelog.h"
#include "animated_tile_func.h"
#include "tilehighlight_func.h"
#include "network/network_func.h"
#include "window_func.h"
Go to the source code of this file.
Functions | |
void | MakeNewgameSettingsLive () |
void | InitializeSound () |
void | InitializeMusic () |
Initialize the playlists. | |
void | InitializeVehicles () |
void | InitializeDepots () |
void | InitializeEngineRenews () |
void | InitializeOrders () |
void | InitializeClearLand () |
void | InitializeRailGui () |
Initialize rail building GUI settings. | |
void | InitializeRoadGui () |
void | InitializeAirportGui () |
void | InitializeDockGui () |
void | InitializeIndustries () |
void | InitializeTowns () |
void | InitializeSubsidies () |
Initializes subsidies, files don't have to include subsidy_base,h this way. | |
void | InitializeTrees () |
void | InitializeSigns () |
Initialize the signs. | |
void | InitializeStations () |
void | InitializeRoadStops () |
void | InitializeCargoPackets () |
Initialize, i.e. | |
void | InitializeCompanies () |
void | InitializeCheats () |
void | InitializeNPF () |
void | InitializeOldNames () |
Initialize the old names table memory. | |
void | InitializeGame (uint size_x, uint size_y, bool reset_date, bool reset_settings) |
Variables | |
TileIndex | _cur_tileloop_tile |
Definition in file misc.cpp.
void InitializeCargoPackets | ( | ) |
Initialize, i.e.
clean, the pool with cargo packets.
Definition at line 23 of file cargopacket.cpp.
References _cargopacket_pool, and Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tcache, Tzero >::CleanPool().
void InitializeSigns | ( | ) |
Initialize the signs.
Definition at line 64 of file signs.cpp.
References Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tcache, Tzero >::CleanPool().