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00012 #include "stdafx.h"
00013 #include "debug.h"
00014 #include "strings_type.h"
00015 #include "industry.h"
00016 #include "newgrf.h"
00017 #include "newgrf_industries.h"
00018 #include "newgrf_commons.h"
00019 #include "newgrf_text.h"
00020 #include "newgrf_town.h"
00021 #include "window_func.h"
00022 #include "town.h"
00023 #include "company_base.h"
00024 #include "command_func.h"
00025 #include "gui.h"
00026 #include "strings_func.h"
00027
00028 #include "table/strings.h"
00029
00030 static uint32 _industry_creation_random_bits;
00031
00032
00033
00034
00035 IndustryOverrideManager _industry_mngr(NEW_INDUSTRYOFFSET, NUM_INDUSTRYTYPES, INVALID_INDUSTRYTYPE);
00036 IndustryTileOverrideManager _industile_mngr(NEW_INDUSTRYTILEOFFSET, NUM_INDUSTRYTILES, INVALID_INDUSTRYTILE);
00037
00038 IndustryType MapNewGRFIndustryType(IndustryType grf_type, uint32 grf_id)
00039 {
00040 if (grf_type == IT_INVALID) return IT_INVALID;
00041 if (!HasBit(grf_type, 7)) return GB(grf_type, 0, 6);
00042
00043 return _industry_mngr.GetID(GB(grf_type, 0, 6), grf_id);
00044 }
00045
00051 uint32 GetIndustryIDAtOffset(TileIndex tile, const Industry *i)
00052 {
00053 if (!IsTileType(tile, MP_INDUSTRY) || GetIndustryIndex(tile) != i->index) {
00054
00055 return 0xFFFF;
00056 }
00057
00058 IndustryGfx gfx = GetCleanIndustryGfx(tile);
00059 const IndustryTileSpec *indtsp = GetIndustryTileSpec(gfx);
00060 const IndustrySpec *indold = GetIndustrySpec(i->type);
00061
00062 if (gfx < NEW_INDUSTRYOFFSET) {
00063
00064 if (indtsp->grf_prop.override == INVALID_INDUSTRYTILE) {
00065 return 0xFF << 8 | gfx;
00066 }
00067
00068 const IndustryTileSpec *tile_ovr = GetIndustryTileSpec(indtsp->grf_prop.override);
00069
00070 if (tile_ovr->grf_prop.grffile->grfid == indold->grf_prop.grffile->grfid) {
00071 return tile_ovr->grf_prop.local_id;
00072 } else {
00073 return 0xFFFE;
00074 }
00075 }
00076
00077 if (indtsp->grf_prop.spritegroup != NULL) {
00078 if (indtsp->grf_prop.grffile->grfid == indold->grf_prop.grffile->grfid) {
00079 return indtsp->grf_prop.local_id;
00080 } else {
00081 return 0xFFFE;
00082 }
00083 }
00084
00085 return 0xFF << 8 | indtsp->grf_prop.subst_id;
00086 }
00087
00088 static uint32 GetClosestIndustry(TileIndex tile, IndustryType type, const Industry *current)
00089 {
00090 uint32 best_dist = UINT32_MAX;
00091 const Industry *i;
00092 FOR_ALL_INDUSTRIES(i) {
00093 if (i->type != type || i == current) continue;
00094
00095 best_dist = min(best_dist, DistanceManhattan(tile, i->xy));
00096 }
00097
00098 return best_dist;
00099 }
00100
00109 static uint32 GetCountAndDistanceOfClosestInstance(byte param_setID, byte layout_filter, const Industry *current)
00110 {
00111 uint32 GrfID = GetRegister(0x100);
00112 IndustryType ind_index;
00113 uint32 closest_dist = UINT32_MAX;
00114 byte count = 0;
00115
00116
00117 switch (GrfID) {
00118 case 0:
00119 ind_index = param_setID;
00120 break;
00121
00122 case 0xFFFFFFFF:
00123 GrfID = GetIndustrySpec(current->type)->grf_prop.grffile->grfid;
00124
00125
00126 default:
00127 SetBit(param_setID, 7);
00128 ind_index = MapNewGRFIndustryType(param_setID, GrfID);
00129 break;
00130 }
00131
00132 if (layout_filter == 0) {
00133
00134
00135 closest_dist = GetClosestIndustry(current->xy, ind_index, current);
00136 count = GetIndustryTypeCount(ind_index);
00137 } else {
00138
00139
00140 const Industry *i;
00141 FOR_ALL_INDUSTRIES(i) {
00142 if (i->type == ind_index && i != current && i->selected_layout == layout_filter) {
00143 closest_dist = min(closest_dist, DistanceManhattan(current->xy, i->xy));
00144 count++;
00145 }
00146 }
00147 }
00148
00149 return count << 16 | GB(closest_dist, 0, 16);
00150 }
00151
00158 uint32 IndustryGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available)
00159 {
00160 const Industry *industry = object->u.industry.ind;
00161 TileIndex tile = object->u.industry.tile;
00162 IndustryType type = object->u.industry.type;
00163 const IndustrySpec *indspec = GetIndustrySpec(type);
00164
00165
00166 if (object->u.industry.gfx == INVALID_INDUSTRYTILE && object->scope == VSG_SCOPE_PARENT) {
00167
00168 const Town *t;
00169
00170 if (industry != NULL) {
00171 t = industry->town;
00172 } else if (tile != INVALID_TILE) {
00173 t = ClosestTownFromTile(tile, UINT_MAX);
00174 } else {
00175 *available = false;
00176 return UINT_MAX;
00177 }
00178
00179 return TownGetVariable(variable, parameter, available, t);
00180 }
00181
00182 if (industry == NULL) {
00183
00184 switch (variable) {
00185
00186 case 0x43: return GetClosestWaterDistance(tile, (indspec->behaviour & INDUSTRYBEH_BUILT_ONWATER) == 0);
00187 }
00188
00189 DEBUG(grf, 1, "Unhandled property 0x%X (no available industry) in callback 0x%x", variable, object->callback);
00190
00191 *available = false;
00192 return UINT_MAX;
00193 }
00194
00195 switch (variable) {
00196 case 0x40:
00197 case 0x41:
00198 case 0x42: {
00199 uint16 callback = indspec->callback_mask;
00200 if (HasBit(callback, CBM_IND_PRODUCTION_CARGO_ARRIVAL) || HasBit(callback, CBM_IND_PRODUCTION_256_TICKS)) {
00201 if ((indspec->behaviour & INDUSTRYBEH_PROD_MULTI_HNDLING) != 0) {
00202 return min(industry->incoming_cargo_waiting[variable - 0x40] / industry->prod_level, (uint16)0xFFFF);
00203 } else {
00204 return min(industry->incoming_cargo_waiting[variable - 0x40], (uint16)0xFFFF);
00205 }
00206 } else {
00207 return 0;
00208 }
00209 }
00210
00211
00212 case 0x43: return GetClosestWaterDistance(tile, (indspec->behaviour & INDUSTRYBEH_BUILT_ONWATER) == 0);
00213
00214
00215 case 0x44: return industry->selected_layout;
00216
00217
00218 case 0x45: {
00219 byte colours;
00220 bool is_ai = false;
00221
00222 const Company *c = Company::GetIfValid(industry->founder);
00223 if (c != NULL) {
00224 const Livery *l = &c->livery[LS_DEFAULT];
00225
00226 is_ai = c->is_ai;
00227 colours = l->colour1 + l->colour2 * 16;
00228 } else {
00229 colours = GB(Random(), 0, 8);
00230 }
00231
00232 return industry->founder | (is_ai ? 0x10000 : 0) | (colours << 24);
00233 }
00234
00235 case 0x46: return industry->construction_date;
00236
00237
00238 case 0x60: return GetIndustryIDAtOffset(GetNearbyTile(parameter, industry->xy), industry);
00239
00240
00241 case 0x61:
00242 tile = GetNearbyTile(parameter, tile);
00243 return (IsTileType(tile, MP_INDUSTRY) && Industry::GetByTile(tile) == industry) ? GetIndustryRandomBits(tile) : 0;
00244
00245
00246 case 0x62: return GetNearbyIndustryTileInformation(parameter, tile, INVALID_INDUSTRY);
00247
00248
00249 case 0x63:
00250 tile = GetNearbyTile(parameter, tile);
00251 if (IsTileType(tile, MP_INDUSTRY) && Industry::GetByTile(tile) == industry) {
00252 return GetIndustryAnimationState(tile);
00253 }
00254 return 0xFFFFFFFF;
00255
00256
00257 case 0x64: return GetClosestIndustry(tile, MapNewGRFIndustryType(parameter, indspec->grf_prop.grffile->grfid), industry);
00258
00259 case 0x65: return GetTownRadiusGroup(industry->town, tile) << 16 | min(DistanceManhattan(tile, industry->town->xy), 0xFFFF);
00260
00261 case 0x66: return GetTownRadiusGroup(industry->town, tile) << 16 | min(DistanceSquare(tile, industry->town->xy), 0xFFFF);
00262
00263
00264
00265 case 0x67:
00266 case 0x68: return GetCountAndDistanceOfClosestInstance(parameter, variable == 0x68 ? GB(GetRegister(0x101), 0, 8) : 0, industry);
00267
00268
00269 case 0x7C: return industry->psa.Get(parameter);
00270
00271
00272 case 0x80: return industry->xy;
00273 case 0x81: return GB(industry->xy, 8, 8);
00274
00275 case 0x82: return industry->town->index;
00276 case 0x83:
00277 case 0x84:
00278 case 0x85: DEBUG(grf, 0, "NewGRFs shouldn't be doing pointer magic"); break;
00279 case 0x86: return industry->width;
00280 case 0x87: return industry->height;
00281
00282 case 0x88:
00283 case 0x89: return industry->produced_cargo[variable - 0x88];
00284 case 0x8A: return industry->produced_cargo_waiting[0];
00285 case 0x8B: return GB(industry->produced_cargo_waiting[0], 8, 8);
00286 case 0x8C: return industry->produced_cargo_waiting[1];
00287 case 0x8D: return GB(industry->produced_cargo_waiting[1], 8, 8);
00288 case 0x8E:
00289 case 0x8F: return industry->production_rate[variable - 0x8E];
00290 case 0x90:
00291 case 0x91:
00292 case 0x92: return industry->accepts_cargo[variable - 0x90];
00293 case 0x93: return industry->prod_level;
00294
00295 case 0x94: return industry->this_month_production[0];
00296 case 0x95: return GB(industry->this_month_production[0], 8, 8);
00297 case 0x96: return industry->this_month_production[1];
00298 case 0x97: return GB(industry->this_month_production[1], 8, 8);
00299
00300 case 0x98: return industry->this_month_transported[0];
00301 case 0x99: return GB(industry->this_month_transported[0], 8, 8);
00302 case 0x9A: return industry->this_month_transported[1];
00303 case 0x9B: return GB(industry->this_month_transported[0], 8, 8);
00304
00305 case 0x9C:
00306 case 0x9D: return industry->last_month_pct_transported[variable - 0x9C];
00307
00308 case 0x9E: return industry->last_month_production[0];
00309 case 0x9F: return GB(industry->last_month_production[0], 8, 8);
00310 case 0xA0: return industry->last_month_production[1];
00311 case 0xA1: return GB(industry->last_month_production[1], 8, 8);
00312
00313 case 0xA2: return industry->last_month_transported[0];
00314 case 0xA3: return GB(industry->last_month_transported[0], 8, 8);
00315 case 0xA4: return industry->last_month_transported[1];
00316 case 0xA5: return GB(industry->last_month_transported[0], 8, 8);
00317
00318 case 0xA6: return industry->type;
00319 case 0xA7: return industry->founder;
00320 case 0xA8: return industry->random_colour;
00321 case 0xA9: return Clamp(industry->last_prod_year - ORIGINAL_BASE_YEAR, 0, 255);
00322 case 0xAA: return industry->counter;
00323 case 0xAB: return GB(industry->counter, 8, 8);
00324 case 0xAC: return industry->was_cargo_delivered;
00325
00326 case 0xB0: return Clamp(industry->construction_date - DAYS_TILL_ORIGINAL_BASE_YEAR, 0, 65535);
00327 case 0xB3: return industry->construction_type;
00328 case 0xB4: return Clamp(industry->last_cargo_accepted_at - DAYS_TILL_ORIGINAL_BASE_YEAR, 0, 65535);
00329 }
00330
00331 DEBUG(grf, 1, "Unhandled industry property 0x%X", variable);
00332
00333 *available = false;
00334 return UINT_MAX;
00335 }
00336
00337 static const SpriteGroup *IndustryResolveReal(const ResolverObject *object, const RealSpriteGroup *group)
00338 {
00339
00340 return NULL;
00341 }
00342
00343 static uint32 IndustryGetRandomBits(const ResolverObject *object)
00344 {
00345 return object->u.industry.ind == NULL ? 0 : object->u.industry.ind->random;
00346 }
00347
00348 static uint32 IndustryGetTriggers(const ResolverObject *object)
00349 {
00350 return object->u.industry.ind == NULL ? 0 : object->u.industry.ind->random_triggers;
00351 }
00352
00353 static void IndustrySetTriggers(const ResolverObject *object, int triggers)
00354 {
00355 if (object->u.industry.ind == NULL) return;
00356 object->u.industry.ind->random_triggers = triggers;
00357 }
00358
00359 static void NewIndustryResolver(ResolverObject *res, TileIndex tile, Industry *indus, IndustryType type)
00360 {
00361 res->GetRandomBits = IndustryGetRandomBits;
00362 res->GetTriggers = IndustryGetTriggers;
00363 res->SetTriggers = IndustrySetTriggers;
00364 res->GetVariable = IndustryGetVariable;
00365 res->ResolveReal = IndustryResolveReal;
00366
00367 res->psa = &indus->psa;
00368 res->u.industry.tile = tile;
00369 res->u.industry.ind = indus;
00370 res->u.industry.gfx = INVALID_INDUSTRYTILE;
00371 res->u.industry.type = type;
00372
00373 res->callback = CBID_NO_CALLBACK;
00374 res->callback_param1 = 0;
00375 res->callback_param2 = 0;
00376 res->last_value = 0;
00377 res->trigger = 0;
00378 res->reseed = 0;
00379 res->count = 0;
00380
00381 const IndustrySpec *indspec = GetIndustrySpec(type);
00382 res->grffile = (indspec != NULL ? indspec->grf_prop.grffile : NULL);
00383 }
00384
00385 uint16 GetIndustryCallback(CallbackID callback, uint32 param1, uint32 param2, Industry *industry, IndustryType type, TileIndex tile)
00386 {
00387 ResolverObject object;
00388 const SpriteGroup *group;
00389
00390 NewIndustryResolver(&object, tile, industry, type);
00391 object.callback = callback;
00392 object.callback_param1 = param1;
00393 object.callback_param2 = param2;
00394
00395 group = SpriteGroup::Resolve(GetIndustrySpec(type)->grf_prop.spritegroup, &object);
00396 if (group == NULL) return CALLBACK_FAILED;
00397
00398 return group->GetCallbackResult();
00399 }
00400
00401 uint32 IndustryLocationGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available)
00402 {
00403 const Industry *industry = object->u.industry.ind;
00404 TileIndex tile = object->u.industry.tile;
00405
00406 if (object->scope == VSG_SCOPE_PARENT) {
00407 return TownGetVariable(variable, parameter, available, industry->town);
00408 }
00409
00410 switch (variable) {
00411 case 0x80: return tile;
00412 case 0x81: return GB(tile, 8, 8);
00413
00414
00415 case 0x82: return industry->town->index;
00416 case 0x83:
00417 case 0x84:
00418 case 0x85: DEBUG(grf, 0, "NewGRFs shouldn't be doing pointer magic"); break;
00419
00420
00421 case 0x86: return industry->selected_layout;
00422
00423
00424 case 0x87: return GetTerrainType(tile);
00425
00426
00427 case 0x88: return GetTownRadiusGroup(industry->town, tile);
00428
00429
00430 case 0x89: return min(DistanceManhattan(industry->town->xy, tile), 255);
00431
00432
00433 case 0x8A: return GetTileZ(tile);
00434
00435
00436 case 0x8B: return GetClosestWaterDistance(tile, (GetIndustrySpec(industry->type)->behaviour & INDUSTRYBEH_BUILT_ONWATER) == 0);
00437
00438
00439 case 0x8D: return min(DistanceSquare(industry->town->xy, tile), 65535);
00440
00441
00442 case 0x8F: return _industry_creation_random_bits;
00443 }
00444
00445
00446 return IndustryGetVariable(object, variable, parameter, available);
00447 }
00448
00449 bool CheckIfCallBackAllowsCreation(TileIndex tile, IndustryType type, uint itspec_index, uint32 seed)
00450 {
00451 const IndustrySpec *indspec = GetIndustrySpec(type);
00452
00453 ResolverObject object;
00454 const SpriteGroup *group;
00455
00456 Industry ind;
00457 ind.index = INVALID_INDUSTRY;
00458 ind.xy = tile;
00459 ind.width = 0;
00460 ind.type = type;
00461 ind.selected_layout = itspec_index;
00462 ind.town = ClosestTownFromTile(tile, UINT_MAX);
00463
00464 NewIndustryResolver(&object, tile, &ind, type);
00465 object.GetVariable = IndustryLocationGetVariable;
00466 object.callback = CBID_INDUSTRY_LOCATION;
00467 _industry_creation_random_bits = seed;
00468
00469 group = SpriteGroup::Resolve(GetIndustrySpec(type)->grf_prop.spritegroup, &object);
00470
00471
00472
00473 if (group == NULL) return true;
00474 uint16 result = group->GetCallbackResult();
00475 if (result == 0x400 || result == CALLBACK_FAILED) return true;
00476
00477
00478 SwitchToErrorRefStack();
00479 PrepareTextRefStackUsage(4);
00480 SwitchToNormalRefStack();
00481
00482 switch (result) {
00483 case 0x401: _error_message = STR_ERROR_SITE_UNSUITABLE; break;
00484 case 0x402: _error_message = STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST; break;
00485 case 0x403: _error_message = STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT; break;
00486 default: _error_message = GetGRFStringID(indspec->grf_prop.grffile->grfid, 0xD000 + result); break;
00487 }
00488
00489 return false;
00490 }
00491
00492 bool CheckIfCallBackAllowsAvailability(IndustryType type, IndustryAvailabilityCallType creation_type)
00493 {
00494 const IndustrySpec *indspec = GetIndustrySpec(type);
00495
00496 if (HasBit(indspec->callback_mask, CBM_IND_AVAILABLE)) {
00497 uint16 res = GetIndustryCallback(CBID_INDUSTRY_AVAILABLE, 0, creation_type, NULL, type, INVALID_TILE);
00498 if (res != CALLBACK_FAILED) {
00499 return (res == 0);
00500 }
00501 }
00502 return true;
00503 }
00504
00505 static int32 DerefIndProd(int field, bool use_register)
00506 {
00507 return use_register ? (int32)GetRegister(field) : field;
00508 }
00509
00515 void IndustryProductionCallback(Industry *ind, int reason)
00516 {
00517 const IndustrySpec *spec = GetIndustrySpec(ind->type);
00518 ResolverObject object;
00519 NewIndustryResolver(&object, ind->xy, ind, ind->type);
00520 if ((spec->behaviour & INDUSTRYBEH_PRODCALLBACK_RANDOM) != 0) object.callback_param1 = Random();
00521 int multiplier = 1;
00522 if ((spec->behaviour & INDUSTRYBEH_PROD_MULTI_HNDLING) != 0) multiplier = ind->prod_level;
00523 object.callback_param2 = reason;
00524
00525 for (uint loop = 0;; loop++) {
00526
00527
00528 if (loop >= 0x10000) {
00529
00530 SetDParamStr(0, spec->grf_prop.grffile->filename);
00531 SetDParam(1, spec->name);
00532 ShowErrorMessage(STR_NEWGRF_BUGGY, STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK, 0, 0);
00533
00534
00535 break;
00536 }
00537
00538 SB(object.callback_param2, 8, 16, loop);
00539 const SpriteGroup *tgroup = SpriteGroup::Resolve(spec->grf_prop.spritegroup, &object);
00540 if (tgroup == NULL || tgroup->type != SGT_INDUSTRY_PRODUCTION) break;
00541 const IndustryProductionSpriteGroup *group = (const IndustryProductionSpriteGroup *)tgroup;
00542
00543 bool deref = (group->version == 1);
00544
00545 for (uint i = 0; i < 3; i++) {
00546 ind->incoming_cargo_waiting[i] = Clamp(ind->incoming_cargo_waiting[i] - DerefIndProd(group->subtract_input[i], deref) * multiplier, 0, 0xFFFF);
00547 }
00548 for (uint i = 0; i < 2; i++) {
00549 ind->produced_cargo_waiting[i] = Clamp(ind->produced_cargo_waiting[i] + max(DerefIndProd(group->add_output[i], deref), 0) * multiplier, 0, 0xFFFF);
00550 }
00551
00552 int32 again = DerefIndProd(group->again, deref);
00553 if (again == 0) break;
00554
00555 SB(object.callback_param2, 24, 8, again);
00556 }
00557
00558 SetWindowDirty(WC_INDUSTRY_VIEW, ind->index);
00559 }