aircraft.h
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00012 #ifndef AIRCRAFT_H
00013 #define AIRCRAFT_H
00014
00015 #include "station_map.h"
00016 #include "vehicle_base.h"
00017 #include "engine_func.h"
00018 #include "engine_base.h"
00019
00020 struct Aircraft;
00021
00023 enum AircraftSubType {
00024 AIR_HELICOPTER = 0,
00025 AIR_AIRCRAFT = 2,
00026 AIR_SHADOW = 4,
00027 AIR_ROTOR = 6
00028 };
00029
00030
00038 void CcBuildAircraft(bool success, TileIndex tile, uint32 p1, uint32 p2);
00039
00043 void HandleAircraftEnterHangar(Aircraft *v);
00044
00050 void GetAircraftSpriteSize(EngineID engine, uint &width, uint &height);
00051
00056 void UpdateAirplanesOnNewStation(const Station *st);
00057
00062 void UpdateAircraftCache(Aircraft *v);
00063
00064 void AircraftLeaveHangar(Aircraft *v);
00065 void AircraftNextAirportPos_and_Order(Aircraft *v);
00066 void SetAircraftPosition(Aircraft *v, int x, int y, int z);
00067 byte GetAircraftFlyingAltitude(const Aircraft *v);
00068
00070 struct AircraftCache {
00071 uint16 cached_max_speed;
00072 };
00073
00077 struct Aircraft : public SpecializedVehicle<Aircraft, VEH_AIRCRAFT> {
00078 AircraftCache acache;
00079
00080 uint16 crashed_counter;
00081 byte pos;
00082 byte previous_pos;
00083 StationID targetairport;
00084 byte state;
00085 DirectionByte last_direction;
00086 byte number_consecutive_turns;
00087
00089 Aircraft() : SpecializedVehicle<Aircraft, VEH_AIRCRAFT>() {}
00091 virtual ~Aircraft() { this->PreDestructor(); }
00092
00093 const char *GetTypeString() const { return "aircraft"; }
00094 void MarkDirty();
00095 void UpdateDeltaXY(Direction direction);
00096 ExpensesType GetExpenseType(bool income) const { return income ? EXPENSES_AIRCRAFT_INC : EXPENSES_AIRCRAFT_RUN; }
00097 bool IsPrimaryVehicle() const { return this->IsNormalAircraft(); }
00098 SpriteID GetImage(Direction direction) const;
00099 int GetDisplaySpeed() const { return this->cur_speed; }
00100 int GetDisplayMaxSpeed() const { return this->max_speed; }
00101 Money GetRunningCost() const;
00102 bool IsInDepot() const { return (this->vehstatus & VS_HIDDEN) != 0 && IsHangarTile(this->tile); }
00103 bool Tick();
00104 void OnNewDay();
00105 uint Crash(bool flooded = false);
00106 TileIndex GetOrderStationLocation(StationID station);
00107 bool FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse);
00108
00115 FORCEINLINE bool IsNormalAircraft() const
00116 {
00117
00118
00119
00120 return this->subtype <= AIR_AIRCRAFT;
00121 }
00122 };
00123
00124 #define FOR_ALL_AIRCRAFT(var) FOR_ALL_VEHICLES_OF_TYPE(Aircraft, var)
00125
00126 SpriteID GetRotorImage(const Aircraft *v);
00127
00128 Station *GetTargetAirportIfValid(const Aircraft *v);
00129
00130 #endif